Documentation Index
Fetch the complete documentation index at: https://mintlify.com/plugdata-team/plugdata/llms.txt
Use this file to discover all available pages before exploring further.
Using Objects
This guide covers everything you need to know about working with objects in plugdata, from browsing the object library to understanding inlets, outlets, and arguments.Object Browser
Plugdata includes a comprehensive object browser for discovering and learning about available objects.Opening the Object Browser
Object Categories
Objects are organized into several categories:- Audio - Signal processing (oscillators, filters, effects)
- Control - Message processing and logic
- UI - GUI objects for interaction
- Data - Data structures and manipulation
- MIDI - MIDI input and output
- Math - Mathematical operations
- Time - Timing and sequencing
- File I/O - Reading and writing files
Searching for Objects
Quick Search
When creating a new object, plugdata provides intelligent suggestions:- Press Cmd/Ctrl+1 to create an object
- Start typing - autocomplete suggestions appear
- Use ↑↓ arrows to navigate suggestions
- Press Enter to select
Documentation Browser Search
View Details
Click an object to see its documentation including:
- Description and purpose
- Inlet and outlet types
- Creation arguments
- Example usage
Finding Objects in Current Patch
To search within your current patch:- Press Cmd/Ctrl+F
- Enter search text (object names, message content, comments)
- Navigate results with Enter or arrow buttons
- Click results to highlight objects on canvas
The search panel appears in the sidebar and highlights matching objects with a colored outline on the canvas.
Reading Help Files
Accessing Help
Every object in plugdata has associated documentation:- Reference
- Help Patch
View quick reference information:
- Select an object
- Press F1 or right-click > “Reference”
- See concise documentation including:
- Object description
- Inlet/outlet definitions
- Arguments and messages
- Related objects
Help Patch Features
Help patches are interactive demonstrations:- Live Examples - Working patches you can interact with
- Explanatory Comments - Detailed descriptions of functionality
- Multiple Use Cases - Common usage patterns
- Related Objects - Links to similar objects
- Audio Examples - For signal processing objects
Understanding Object Arguments
Creation Arguments
Many objects accept arguments when created:- Numbers - Integers or floats:
440,1.5,-10 - Symbols - Text:
sine,hann,myname - Quoted Strings - Text with spaces:
"hello world"
Required vs Optional Arguments
Check documentation to understand argument requirements:- Required - Object won’t function without them
- Optional - Have default values if omitted
- Variable - Accept multiple arguments
Dynamic Arguments
Some objects let you change arguments after creation:Audio rate arguments (like oscillator frequency) typically have both creation argument and inlet control options.
Understanding Inlets and Outlets
Inlet Types
- Hot Inlets
- Cold Inlets
- Signal Inlets
The leftmost inlet is “hot” - triggers output when it receives data:Hot inlets process immediately and send results to outlets.
Outlet Types
Outlets send different data types:- Message Outlets - Send control messages (numbers, symbols, lists)
- Signal Outlets - Send audio-rate signals (continuous data)
- Thin connections = messages
- Thick connections = signals
Multi-Outlet Objects
Some objects have multiple outlets for different purposes:Working with GUI Objects
Common GUI Objects
Bang (Cmd/Ctrl+Shift+B)
Bang (Cmd/Ctrl+Shift+B)
Sends a bang message when clicked:
- Click in run mode to trigger
- Can receive bangs from other objects
- Use for triggering events, resetting states
- Size, colors, label
- Send/receive names for remote control
Toggle (Cmd/Ctrl+Shift+T)
Toggle (Cmd/Ctrl+Shift+T)
Binary on/off switch:
- Outputs 1 when on, 0 when off
- Click to toggle state
- Send 1 or 0 to set remotely
- Gate signals on/off
- Boolean logic
- State indicators
Number Box (Cmd/Ctrl+Shift+N)
Number Box (Cmd/Ctrl+Shift+N)
Display and input numeric values:
- Click and drag vertically to change value
- Double-click to type exact value
- Outputs on change
- Min/max range
- Display precision
- Output on load
Sliders (Cmd/Ctrl+Shift+V/J)
Sliders (Cmd/Ctrl+Shift+V/J)
Continuous value control:
- Vertical (V) or Horizontal (J)
- Drag to change value
- Configurable range and output
- Min/max values
- Linear or logarithmic scaling
- Send symbol for remote control
Radio Buttons (Cmd/Ctrl+Shift+D/I)
Radio Buttons (Cmd/Ctrl+Shift+D/I)
GUI Object Properties
Configure GUI objects in the Inspector panel:- Select GUI object
- Open Inspector (wrench icon in sidebar)
- Modify properties:
- Dimensions - Size and position
- Appearance - Colors, fonts, borders
- Range - Min/max values
- Label - Text and position
- Send/Receive - Remote control names
Send and Receive Names
GUI objects can be controlled remotely:Object-Specific Features
Audio Objects (~ suffix)
Objects ending in ~ process audio signals:- Operate at sample rate (typically 44100 Hz)
- Use thick connection lines
- Cannot directly connect to message objects
- Use
snapshot~to convert to messages - Use
sig~to convert messages to signals
Message Processing Objects
Control-rate objects for discrete events:Conversion Objects
Object Libraries
Vanilla Pd
Core Pure Data objects:- Standard operations and signal processing
- Maximum compatibility
- Built into all Pd distributions
ELSE Library
Extended collection included with plugdata:- Additional oscillators and filters
- Enhanced GUI objects
- Utility objects for common tasks
- Comprehensive help files
Cyclone Library
Max/MSP compatibility objects:- Similar to Max objects
- Helpful for Max users
Plugdata ships with ELSE and Cyclone libraries included. Additional externals can be added - see the Extensions guide.
Best Practices
Object Naming
✅ Good:Documentation
Always document complex object chains:Error Handling
Watch the console for:- Object not found - Check spelling or install external
- Bad arguments - Verify argument types and order
- Signal/message mismatch - Use conversion objects
Next Steps
Now that you understand objects:- Creating Patches - Build complete patches with objects
- Automation Parameters - Control objects from your DAW
- Audio Routing - Set up complex audio flows
- Objects Overview - Complete object documentation
