PojavLauncher provides a rich input layer that bridges Android’s touchscreen, gyroscope, and physical controllers with Minecraft’s keyboard-and-mouse model. The Control settings screen is divided into five categories: Gestures, Buttons, Virtual Mouse, Gyroscope, and Gamepad. Understanding each option helps you craft an input experience that feels natural for your play style and hardware.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/pojavlauncherteam/pojavlauncher/llms.txt
Use this file to discover all available pages before exploring further.
The Gyroscope category is only shown when the device reports a gyroscope sensor via Android’s sensor service. It will not appear on devices that lack this hardware.
Gestures
Disable All Gestures
Disable All Gestures
When enabled, all touch gesture recognition is turned off entirely. This includes swipe, pinch, double-tap, and long-press gestures used to simulate mouse buttons and camera movement. Useful when you want to rely entirely on a custom on-screen controller layout without any gesture interference.
Enabling this option also hides the Long Press Trigger seekbar, since long-press is itself a gesture.
Disable Double-Tap (Swap Hand)
Disable Double-Tap (Swap Hand)
Disables the double-tap gesture that triggers the “swap item to off-hand” action (the
F key in Java Edition). Turn this on if you find yourself accidentally swapping items while tapping to interact with the world.Long Press Trigger Delay
Long Press Trigger Delay
How long (in milliseconds) you must hold a touch before it is recognised as a long-press, which simulates a right-click / secondary action. Lower values make right-clicking feel snappier; higher values reduce accidental triggers when you are simply moving the camera.The seekbar displays the value with a
ms suffix. This preference is hidden when Disable All Gestures is active.Buttons
Button Scale
Button Scale
Uppercase Button Labels
Uppercase Button Labels
Virtual Mouse
Mouse Cursor Size
Mouse Cursor Size
Scales the on-screen virtual mouse cursor relative to its default size. Raise this if you have trouble seeing the cursor, or lower it for a less intrusive overlay. The internal value is stored as
mousescale / 100f.Mouse Sensitivity
Mouse Sensitivity
Controls how fast the virtual mouse cursor moves in response to touch drag input. The raw integer preference is divided by 100 to produce a float multiplier (e.g. 150 → 1.5×). Reduce this if cursor movement feels too twitchy; increase it if you need to cover large distances quickly.
Start with Virtual Mouse Enabled
Start with Virtual Mouse Enabled
When enabled, the virtual mouse cursor is shown and active as soon as the game loads, without requiring you to toggle it manually. Useful for modded instances with complex GUI menus that need pointer input immediately on launch.
Gyroscope
All gyroscope sub-options (sensitivity, sample rate, smoothing, invert axes) are hidden until Enable Gyroscope is switched on. The entire Gyroscope category is hidden when no gyroscope sensor is available.
Enable Gyroscope
Enable Gyroscope
Activates gyroscope-based camera control. When on, physically tilting or rotating the device moves the in-game camera, complementing touch-drag look input.
Gyroscope Sensitivity
Gyroscope Sensitivity
Scales how strongly gyroscope rotation maps to camera movement. The raw integer is divided by 100 internally (e.g. 200 → 2.0× multiplier). Increase for faster camera response; decrease if slight device wobble causes unwanted camera drift.Only visible when Enable Gyroscope is on.
Gyroscope Sample Rate
Gyroscope Sample Rate
How frequently (in milliseconds) the launcher reads the gyroscope sensor. Lower values (e.g. 8 ms) increase responsiveness and reduce perceived latency but consume more CPU. Higher values save battery at the cost of slightly choppier camera motion.Only visible when Enable Gyroscope is on.
Gyroscope Smoothing
Gyroscope Smoothing
Applies a low-pass filter to gyroscope samples to reduce jitter caused by hand tremor or sensor noise. Disable this only if you want the rawest, lowest-latency gyro input (e.g. for competitive play with a stable mount).Only visible when Enable Gyroscope is on.
Invert X Axis
Invert X Axis
Inverts the horizontal (yaw) axis of gyroscope camera movement. Enable this if tilting the device left moves the camera right and you want the opposite behaviour.Only visible when Enable Gyroscope is on.
Invert Y Axis
Invert Y Axis
Inverts the vertical (pitch) axis of gyroscope camera movement. Enable this if tilting the device up moves the camera down and you prefer the opposite.Only visible when Enable Gyroscope is on.
Gamepad
Remap Controller
Remap Controller
Opens the Gamepad Mapper screen (
GamepadMapperFragment), where you can reassign every physical button and axis on a connected Bluetooth or USB gamepad to any in-game action. Changes are persisted per-device.Wipe Controller Remapping
Wipe Controller Remapping
Resets all gamepad button and axis mappings back to their factory defaults. This action uses
GamepadRemapPreference and cannot be undone — you will need to redo any custom mappings manually.Gamepad Deadzone Scale
Gamepad Deadzone Scale
Adjusts the size of the joystick deadzone — the central region where stick movement is ignored. The raw integer is divided by 100 internally. Increase this if your controller’s thumbsticks drift when at rest (a sign of stick wear); decrease it for more precise, low-input-threshold response.
Related Pages
Custom Controls Guide
Learn how to create, import, and share custom on-screen control layouts.
Custom Controls Format
Full reference for the JSON schema used by
.json control layout files.