BestClient ships four distinct particle systems that add ambient life and visual flair to your game session without requiring any external mods or asset packs. Magic Particles scatter small glowing sparks around your tee. 3D Particles fill the game world with depth-sorted cubes, hearts, or a mix of both. Orbit Aura wraps orbiting particles around your character. Crystal Laser replaces the plain beam of the rifle and shotgun with a shard-and-glow crystal effect. Every system is independently toggled and fully tunable.Documentation Index
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Magic Particles
Magic Particles emit small glowing sparks that radiate outward from your tee at a configurable radius. They can be set to different visual types and spawn counts to create effects ranging from a subtle twinkle to a dense magical burst.Master toggle for Magic Particles. Set to
1 to spawn sparks around your tee. Default: 0 (disabled).Radius in game units within which sparks are spawned around your tee’s origin. Default:
60.Visual size of each individual spark particle. Default:
4.Time in ticks before a spark begins fading out after it is spawned. Lower values produce more ephemeral flashes. Default:
30.Visual shape/type of each spark. Different values correspond to different sprite styles. Default:
1.Number of sparks spawned per emission cycle. Higher values create a denser effect at the cost of GPU overhead. Default:
20.3D Particles
3D Particles are depth-sorted ambient objects — cubes, hearts, or a mix — that float through the game world around the camera. They react to your tee’s movement via a configurable push radius and strength, collide with each other, and support both custom and random color modes.Master toggle for 3D Particles. Default:
0 (disabled).Shape of 3D particles.
1 = Cube, 2 = Heart, 3 = Mixed (alternates between cube and heart). Range: 1–3. Default: 1.Total number of active 3D particles in the world at once. Range:
1–200. Default: 60.Minimum size of a spawned particle. Each new particle picks a random size between
size_min and size_max. Range: 2–200. Default: 3.Maximum size of a spawned particle. Range:
2–200. Default: 8.Base movement speed of particles. Range:
1–500. Default: 18.Z-depth range over which particles are distributed, creating the 3D parallax effect. Higher values spread particles further in depth. Range:
10–1000. Default: 300.Base opacity of particles, expressed as a percentage (1–100). Range:
1–100. Default: 35.Duration in milliseconds over which a newly spawned particle fades in. Range:
1–5000. Default: 400.Duration in milliseconds over which a dying particle fades out. Range:
1–5000. Default: 400.Distance in game units at which the player’s movement begins pushing nearby particles. Range:
0–1000. Default: 120.How strongly the player’s velocity displaces particles within the push radius. Range:
0–2000. Default: 120.When
1, particles bounce off each other. Set to 0 for better performance with high counts. Default: 1.Extra margin in game units outside the visible area before a particle is culled and recycled. Range:
0–1000. Default: 120.Color assignment mode.
1 = Use the custom color set in bc_3d_particles_color. 2 = Assign each particle a random color on spawn. Range: 1–2. Default: 1.RGBA color of particles when
bc_3d_particles_color_mode is 1. Supports alpha channel. Default: white, fully opaque.When
1, renders a soft glow halo around each particle. Default: 0.Opacity of the glow halo (1–100). Active only when
bc_3d_particles_glow 1. Range: 1–100. Default: 35.Size offset of the glow halo relative to the particle body. Higher values create a larger halo. Range:
1–20. Default: 2.The Optimizer setting
bc_optimizer_disable_particles 1 will suppress all BestClient particle systems, including 3D Particles, for maximum frame rate.Orbit Aura
Orbit Aura places a ring of particles that continuously circle your tee like electrons around an atom. The ring can enter an idle state after a configurable timer, gradually dimming or stopping until you move again.Master toggle for Orbit Aura. Default:
0 (disabled).Radius of the orbit ring in game units. Default:
60.Number of particles evenly spaced around the orbit ring. Default:
8.Opacity of orbiting particles (0–100). Default:
80.Rotational speed of the orbit ring. Higher values spin the ring faster. Default:
60.When
1, enables idle behaviour: the orbit aura dims or pauses after the player has been still for bc_orbit_aura_idle_timer milliseconds. Default: 0.Time in milliseconds of inactivity before the idle state activates (requires
bc_orbit_aura_idle 1). Default: 3000.Crystal Laser
Crystal Laser is a single-toggle replacement for the standard rifle and shotgun beam rendering. When enabled, lasers are drawn with a crystalline shard geometry and a surrounding icy glow instead of a plain line, making them visually distinct at a glance.Replaces rifle and shotgun laser beams with a crystal-shard and icy-glow rendering style. Set to
1 to enable. Default: 0 (disabled).