Some mutators are restricted to Patreon supporters or are only available on certain map variants. The advanced options menu shows which mutators are available in your current lobby.
Available mutators
Vampirism
Vampirism
Modifier:
A notification is displayed to each player when the day/night cycle changes. This mutator is the mirror-opposite of the Hunter mutator.
modifier_vampirism_mutatorHeroes gain lifesteal and bonus movement speed during the night cycle, but suffer a health regen penalty during the day.| Stat | Day | Night |
|---|---|---|
| Health regen | −1% | +1% |
| Lifesteal | 0% | 20% |
| Move speed | +0% | +10% |
| Mana regen | +0% | +1% |
Hunter
Hunter
Modifier:
Notifications alert each player when the cycle flips. Pair with Vision-heavy builds to maximise the daytime power window.
modifier_hunter_mutatorThe inverse of Vampirism. Heroes gain lifesteal and bonus movement speed during the day cycle and suffer penalties at night.| Stat | Day | Night |
|---|---|---|
| Health regen | +1% | −1% |
| Lifesteal | 20% | 0% |
| Move speed | +10% | +0% |
| Mana regen | +1% | +0% |
Cooldown Reduction
Cooldown Reduction
Modifier:
modifier_cooldown_reduction_mutatorAll heroes permanently receive a 50% cooldown reduction and 0.75% mana regen bonus. The modifier is hidden (no buff icon is shown).This dramatically increases the pace of teamfights and rewards builds that rely on repeatedly casting spells.Death Explosion
Death Explosion
Modifier:
The effect uses the Techies land-mine explosion particle and sound. Trees are destroyed within the radius.
modifier_death_explosion_mutatorWhen a hero dies, a delayed explosion triggers roughly 1 second later. The explosion deals magical damage and knocks back nearby units.| Property | Value |
|---|---|
| Base damage | 150 |
| Damage per hero level | +25 |
| Radius | 300 units |
| Knockback distance | 200 + (10 × level) units |
| Knockback height | 20 + (10 × level) units |
Drop Gold Bag
Drop Gold Bag
Modifier:
modifier_drop_gold_bag_mutatorWhen a hero dies they drop a gold bag on the ground. Nearby players can pick it up for a gold bonus. The bag behaviour is implemented directly in pregame.lua (Pregame:DropGoldOnDeath()) rather than the standalone modifier file, which is kept for reference.This mutator encourages aggressive play and makes kills more economically impactful than in standard Dota 2.Kill Streak
Kill Streak
Modifier:
Stacks reset to zero on death. The mutator creates a high-risk, high-reward dynamic: kill streaks make you a glass-cannon target worth taking down.
modifier_killstreak_mutator_reduxEach hero kill you get adds a stack. Each stack increases both your outgoing damage and your incoming damage by 20%, and slightly increases your model scale.| Per stack | Value |
|---|---|
| Outgoing damage bonus | +20% |
| Incoming damage penalty | +20% |
| Model scale | +1% per 20 stacks |
No Health Bar
No Health Bar
Modifier:
modifier_no_healthbar_mutatorRemoves the health bar from all heroes. Enemy HP pools are completely hidden, making it impossible to see how close a target is to death without committing to the fight.This mutator significantly increases the skill floor for decision-making during engagements.Random Spell
Random Spell
Modifier:
modifier_random_spell_mutatorAn invisible, invulnerable, and true-sight-immune unit is spawned that periodically casts a random spell on all heroes every 60 seconds. Five seconds before each cast a global notification shows which spell is incoming.The spell pool includes: Retro Disarm, Surge, Ion Shell, Voodoo, False Promise, Walrus Kick, Light Blade, Chain Frost, Sprout, Homing Missile, Mana Leak, Rupture, Lightning Bolt, Sun Strike, Torrent, Cold Feet, Glimpse, and Telekinesis.Spell levels scale with game time (roughly 1 level per 5 minutes).Resurrection
Resurrection
Modifier:
modifier_resurrection_mutatorGrants heroes a resurrection mechanic on death. The specific implementation varies by version — the core tombstone-drop logic is present in the modifier file but is currently stubbed out pending rebalancing.Super Runes
Super Runes
Modifiers:
modifier_rune_doubledamage_mutated_redux, modifier_rune_arcane_mutated_reduxRunes that spawn on the map are upgraded to super versions:- Super Double Damage — grants +200% base damage instead of the standard bonus.
- Super Arcane — grants 60% cooldown reduction and 60% mana cost reduction for its duration.
Random Lane Creep
Random Lane Creep
Modifier:
modifier_random_lane_creep_mutator_ai / modifier_random_lane_creep_spawner_mutatorLane creeps are replaced with or supplemented by randomised creep types. Creep compositions vary each wave, keeping the laning phase unpredictable.Free Creep Ability
Free Creep Ability
Added in version 11.2. All lane creeps receive a free ability from the ability pool, giving them additional combat power. Works alongside the creep power system — if both this mutator and creep extra ability are enabled simultaneously, ensure the correct interaction flag is set to avoid disabling the creep power mutator.
Explode on Death
Explode on Death
Added in version 11.2. A separate mutator variant of the death explosion effect, available as a distinct option in the advanced settings panel.

