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Legends of Dota Redux supports several map variants. Each map locks in a different set of default settings and voting rules. You choose your map when lobbying in the Dota 2 custom game browser.

Classic

The default 5v5 experience. Single Draft mode with balanced settings and a pre-game voting phase.

All Pick

Every player freely picks any hero and any abilities. Full control, no restrictions.

All Random

Heroes and abilities are assigned randomly. Review your build before the match begins.

Single Player

Solo mode against bots. Cheat commands are available without a vote, and single-player abilities are unlocked.

Mirror Draft

Both teams draft from the same pool of heroes, creating symmetric matchups.

10 vs 10

Expanded team size for large lobbies. Up to ten players per side.

3 vs 3

Compact three-player teams with balance mode enabled by default.

All Allowed

The permissive sandbox map. OP abilities, shared XP, and lower voting thresholds.

Classic

The classic map is the default recommended map for most lobbies. It uses Single Draft (gamemode 5), meaning each player is offered a limited set of heroes to choose from. Settings are balanced for competitive play:
  • Banning phase enabled (3 ability bans, 2 hero bans per team)
  • Respawn time at 35% of base
  • Max hero level capped at 100
  • Passive skill limit enforced
  • Pre-game option voting enabled for the host
The classic map replaced the old standard map as of v10.1.

All Pick

The all_pick map (and its faster variant all_pick_fast) sets gamemode 1, allowing every player to pick any hero and any combination of abilities. There are no per-hero draft restrictions. all_pick_fast applies a shorter option selection timer, letting players jump into the game more quickly.

All Random

The all_random map sets gamemode 4. Instead of manually choosing abilities, the server randomly assigns a full hero build for each player. After generation you have 120 seconds (randomSelectionTime) to review your random build before the game starts. You can still swap individual abilities during the review window if the option is enabled.

Single Player

When you launch a solo lobby (or use the Dota 2 single-player test mode), the game automatically detects single-player mode (util:isSinglePlayerMode()) and:
  • Forces bots onto your team so the lobby can fill
  • Unlocks all cheat commands without requiring a vote
  • Enables single-player-only abilities (marked with the SP tag in the ability list)
  • Sets lodOptionBanningUseBanList to 0, lifting the standard single-player ability ban
This is the best mode for testing builds or exploring abilities.

Mirror Draft

The mirror_draft map sets gamemode 3. Both teams receive identical hero pools and must draft from the same selection, producing symmetric ability matchups that reward execution over picking.

10 vs 10

The 10_vs_10 map raises both team size caps to ten players:
GameRules:SetCustomGameTeamMaxPlayers(DOTA_TEAM_GOODGUYS, 10)
GameRules:SetCustomGameTeamMaxPlayers(DOTA_TEAM_BADGUYS, 10)
Bot slots are also expanded to fill both sides if human players are absent (lodOptionBotsRadiant and lodOptionBotsDire both default to 10).

3 vs 3

The 3_vs_3 map reduces each team to three players and enables balance mode by default. It also sets lodOptionBanningBalanceMode to enforce that the point budget accounts for the smaller roster.

All Allowed

The all_allowed map is an anything-goes sandbox. Compared to other maps it:
SettingValue
OP abilitiesEnabled
Shared XPEnabled
Starting level4
Respawn time35%
Max hero level100
Strong towersEnabled
Anti-bashEnabled
Anti-rat voting threshold50% (not 100%)
Double creeps voting threshold70% (not 100%)
Because this map allows more powerful builds by design, several in-game votes require a lower percentage of players to pass. See Voting for the full threshold table.

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