Skip to main content
KillAura automatically attacks nearby entities within range. It provides smart targeting, rotation management, and weapon switching for efficient combat.

Overview

KillAura detects nearby entities and automatically attacks them based on your configuration. The module supports multiple entity types, rotation modes, and attack timing strategies.

Features

  • Smart targeting - Distance or FOV-based sorting
  • Entity filtering - Target players, mobs, animals, or vehicles
  • Auto weapon switching - Automatically equips best weapon
  • Rotation support - Multiple rotation modes for different scenarios
  • Attack timing - Cooldown-based or custom delay
  • Visual feedback - ESP highlights for current target

Configuration

Range Settings

range
number
default:"6"
Maximum attack range in blocks (3-6)
wallsRange
number
default:"3"
Maximum range when attacking through walls (3-6 blocks)

Targeting

sorting
select
default:"Distance"
Target sorting method
  • Distance - Closest entity first
  • FOV - Entity closest to crosshair
players
boolean
default:"true"
Target player entities
mobs
boolean
default:"false"
Target hostile mobs (zombies, skeletons, etc.)
animals
boolean
default:"false"
Target passive animals (pigs, cows, etc.)
vehicles
boolean
default:"false"
Target vehicles (minecarts, boats, etc.)

Attack Settings

delay
select
default:"Cooldown"
Attack timing mode
  • Cooldown - Use vanilla attack cooldown
  • Delay - Custom attack delay
attackSpeed
number
default:"20"
Attacks per second when using Delay mode (0.1-20)
tpsSync
select
default:"None"
Sync attacks with server TPS (Cooldown mode only)
  • None - No TPS synchronization
  • Average - Sync with average TPS
  • Last - Sync with last tick rate

Weapon Management

autoSwitch
boolean
default:"false"
Automatically switch to best weapon in hotbar
eatPause
boolean
default:"false"
Pause auto-switching while eating (requires Auto Switch)
onlyWeapon
boolean
default:"true"
Only attack when holding a weapon (sword, axe, mace, trident)

Rotation

rotate
boolean
default:"true"
Rotate head towards target
yawStep
boolean
default:"true"
Limit rotation speed for more legit appearance (requires Rotate)
persist
boolean
default:"true"
Keep rotation even when not attacking (requires Rotate)
rotateType
select
default:"Auto"
Target point for rotations (requires Rotate)
  • Auto - Intelligently choose best point
  • Head - Target entity’s head/eyes
  • Torso - Target entity’s center
  • Feet - Target entity’s feet

Multi-Tasking

multiTask
select
default:"None"
Behavior when using other items
  • None - Always attack regardless of item usage
  • Soft - Pause if using main hand item
  • Strong - Pause if using any item

Visual

esp
boolean
default:"false"
Enable ESP highlighting for current target
fill
color
default:"rgba(255, 62, 62, 25)"
Fill color for target ESP box
line
color
default:"rgba(255, 62, 62, 255)"
Outline color for target ESP box

Usage

Basic Setup

  1. Enable KillAura from the Combat category
  2. Configure your preferred range (6 blocks recommended)
  3. Select which entity types to target
  4. Enable rotation for better accuracy
  5. Set attack timing based on your needs

Attack Modes

Cooldown Mode (Recommended)
  • Respects vanilla attack cooldown
  • Most legit appearance
  • Works with TPS sync for server lag
Delay Mode
  • Custom attacks per second
  • Can attack faster than vanilla
  • May trigger anti-cheat on some servers

Rotation Tips

  • Auto rotation type works best for most scenarios
  • Head targeting is best for precision
  • Feet targeting works through blocks better
  • Torso targeting is most balanced
Enable Yaw Step to prevent instant rotation snapping that looks suspicious.

Weapon Switching

When Auto Switch is enabled, KillAura automatically finds and switches to your best weapon:
  1. Diamond/Netherite Sword (highest priority)
  2. Other swords
  3. Axes
  4. Mace
  5. Trident
Use Eat Pause to prevent switching away from food while eating.

Integration

CatAura Integration

KillAura automatically pauses when CatAura is placing or breaking crystals to prevent conflicts.

Priority Manager

KillAura respects the Priority Manager and will not run if another module has locked usage.

AntiCheat Integration

KillAura respects AntiCheat module settings for strafe fix when boosted by fireworks.

Common Issues

  • Check if target entity type is enabled (Players, Mobs, etc.)
  • Verify range is sufficient
  • Ensure “Only Weapon” is disabled or you’re holding a weapon
  • Check if Priority Manager is locked
  • Decrease Walls Range setting
  • This is normal behavior; walls range should be lower than regular range
  • Enable Yaw Step for smoother rotation
  • Try Auto rotation type instead of specific body parts
  • Enable Persist for more consistent rotation
  • Use Cooldown mode instead of Delay
  • If using Delay mode, lower Attack Speed
  • Enable TPS Sync (Average or Last)
  • Enable Eat Pause setting
  • This requires Auto Switch to be enabled

Technical Details

KillAura uses the EntityTargeter system for finding valid targets and implements smart rotation algorithms for natural-looking head movement. Auto rotation type logic:
  1. Calculates distances to head, torso, and feet
  2. Chooses closest point to player’s eyes
  3. Uses feet if very close to avoid looking up
The module runs during the Pre player tick event for optimal timing.

Source Code Reference

Location: src/main/java/me/skitttyy/kami/impl/features/modules/combat/KillAura.java:39 Module category: Combat
Module name: “KillAura” Description: “KillAura: Clicks on opps” HUD info: “Single”

Build docs developers (and LLMs) love