Overview
KillAura detects nearby entities and automatically attacks them based on your configuration. The module supports multiple entity types, rotation modes, and attack timing strategies.Features
- Smart targeting - Distance or FOV-based sorting
- Entity filtering - Target players, mobs, animals, or vehicles
- Auto weapon switching - Automatically equips best weapon
- Rotation support - Multiple rotation modes for different scenarios
- Attack timing - Cooldown-based or custom delay
- Visual feedback - ESP highlights for current target
Configuration
Range Settings
Maximum attack range in blocks (3-6)
Maximum range when attacking through walls (3-6 blocks)
Targeting
Target sorting method
- Distance - Closest entity first
- FOV - Entity closest to crosshair
Target player entities
Target hostile mobs (zombies, skeletons, etc.)
Target passive animals (pigs, cows, etc.)
Target vehicles (minecarts, boats, etc.)
Attack Settings
Attack timing mode
- Cooldown - Use vanilla attack cooldown
- Delay - Custom attack delay
Attacks per second when using Delay mode (0.1-20)
Sync attacks with server TPS (Cooldown mode only)
- None - No TPS synchronization
- Average - Sync with average TPS
- Last - Sync with last tick rate
Weapon Management
Automatically switch to best weapon in hotbar
Pause auto-switching while eating (requires Auto Switch)
Only attack when holding a weapon (sword, axe, mace, trident)
Rotation
Rotate head towards target
Limit rotation speed for more legit appearance (requires Rotate)
Keep rotation even when not attacking (requires Rotate)
Target point for rotations (requires Rotate)
- Auto - Intelligently choose best point
- Head - Target entity’s head/eyes
- Torso - Target entity’s center
- Feet - Target entity’s feet
Multi-Tasking
Behavior when using other items
- None - Always attack regardless of item usage
- Soft - Pause if using main hand item
- Strong - Pause if using any item
Visual
Enable ESP highlighting for current target
Fill color for target ESP box
Outline color for target ESP box
Usage
Basic Setup
- Enable KillAura from the Combat category
- Configure your preferred range (6 blocks recommended)
- Select which entity types to target
- Enable rotation for better accuracy
- Set attack timing based on your needs
Attack Modes
Cooldown Mode (Recommended)- Respects vanilla attack cooldown
- Most legit appearance
- Works with TPS sync for server lag
- Custom attacks per second
- Can attack faster than vanilla
- May trigger anti-cheat on some servers
Rotation Tips
- Auto rotation type works best for most scenarios
- Head targeting is best for precision
- Feet targeting works through blocks better
- Torso targeting is most balanced
Weapon Switching
When Auto Switch is enabled, KillAura automatically finds and switches to your best weapon:- Diamond/Netherite Sword (highest priority)
- Other swords
- Axes
- Mace
- Trident
Integration
CatAura Integration
KillAura automatically pauses when CatAura is placing or breaking crystals to prevent conflicts.Priority Manager
KillAura respects the Priority Manager and will not run if another module has locked usage.AntiCheat Integration
KillAura respects AntiCheat module settings for strafe fix when boosted by fireworks.Common Issues
Not attacking any entities
Not attacking any entities
- Check if target entity type is enabled (Players, Mobs, etc.)
- Verify range is sufficient
- Ensure “Only Weapon” is disabled or you’re holding a weapon
- Check if Priority Manager is locked
Attacking through walls
Attacking through walls
- Decrease Walls Range setting
- This is normal behavior; walls range should be lower than regular range
Rotation looks suspicious
Rotation looks suspicious
- Enable Yaw Step for smoother rotation
- Try Auto rotation type instead of specific body parts
- Enable Persist for more consistent rotation
Getting kicked for speed
Getting kicked for speed
- Use Cooldown mode instead of Delay
- If using Delay mode, lower Attack Speed
- Enable TPS Sync (Average or Last)
Module switching weapons while eating
Module switching weapons while eating
- Enable Eat Pause setting
- This requires Auto Switch to be enabled
Technical Details
KillAura uses the EntityTargeter system for finding valid targets and implements smart rotation algorithms for natural-looking head movement. Auto rotation type logic:- Calculates distances to head, torso, and feet
- Chooses closest point to player’s eyes
- Uses feet if very close to avoid looking up
Source Code Reference
Location:src/main/java/me/skitttyy/kami/impl/features/modules/combat/KillAura.java:39
Module category: CombatModule name: “KillAura” Description: “KillAura: Clicks on opps” HUD info: “Single”