Overview
The Speed module allows you to move significantly faster than normal Minecraft movement speed. It includes multiple modes designed to bypass different anti-cheat systems while providing smooth, controllable movement.
Description: Move around at rapid speeds
Speed Modes
Strafe
The default and most versatile speed mode using strafe-jump mechanics.
Features:
- Automatic bunny-hopping
- Speed accumulation system
- Buffer option for smoother acceleration
- Boost integration for explosive speed bursts
Settings:
Buffer - Enhanced acceleration control (default: false)
Boost - Use boost manager for speed bursts (default: false)
StrafeFast
An optimized version of Strafe with higher base speed values.
Best for: Servers with lenient anti-cheat or private servers
StrafeStrict
Strict NCP bypass mode with restricted speed caps.
Technical details:
- Base restriction: 0.465
- Actual restriction: 0.44
- Gradual speed accumulation
- Falls down faster for better ground contact
StrictFast
Hybrid mode that adapts based on speed potion effects.
Behavior:
- Uses full Strafe mode when Speed potion is active
- Falls back to StrafeStrict without potion
- Best for competitive PvP servers
StrafeInsano
Experimental high-speed mode.
This mode is highly detectable and should only be used on servers with disabled anti-cheat.
Vanilla
Simple speed multiplier without bypass mechanics.
Settings:
Speed - Speed multiplier (range: 0.01-2.00, default: 1.00)
Timer Options
Timer modifies the game tick rate to increase effective speed.
Modes:
None - No timer modification (default)
0888 - 1.0888x tick speed
Fast - 1.0985x tick speed
Timer is most effective with strafe modes. The “0888” option provides a good balance between speed gain and detection risk.
Timer modifications are easily detected by modern anti-cheat systems. Use sparingly and expect potential flags.
Advanced Features
Boost Integration
When enabled, Speed integrates with the Boost Manager to provide explosive speed bursts:
- Activates during jump phase (state 2)
- Maintains momentum during air phase (state 3)
- Calculates optimal boost speed based on potion effects
Location: Speed.java:261-262, 269-270, 368-369, 382-383
Buffer System
The buffer option (Strafe mode only) provides advanced acceleration control:
- Multiplies jump speed by 1.6835 when accelerating
- Multiplies by 1.395 when decelerating
- Creates a more controllable speed curve
Location: Speed.java:256-257
Potion Effect Support
Speed automatically adjusts for Minecraft potion effects:
- Speed Effect: Increases base motion speed by 10% per amplifier level
- Jump Boost: Adds jump height based on amplifier
- Slowness: Reduces speed proportionally in strict modes
Configuration Examples
Competitive PvP
Mode: StrictFast
Timer: None
Buffer: false
Boost: true
Balanced setup for competitive servers with active anti-cheat.
Casual Play
Mode: Strafe
Timer: 0888
Buffer: true
Boost: false
Smooth, fast movement for general gameplay.
Maximum Speed (Risky)
Mode: StrafeFast
Timer: Fast
Buffer: false
Boost: true
Highest speed potential, but very detectable.
Technical Details
Movement States
Speed tracks movement through 4 states:
- State 1: Initial movement start
- State 2: Jump preparation (ground contact)
- State 3: Air phase (speed adjustment)
- State 4+: Momentum maintenance
Speed Calculation
Base motion speed calculation:
- Default: 0.2873
- StrafeFast: 0.31
- With Speed I: 0.3160 (Strafe) / 0.35 (StrafeFast)
- Formula:
baseSpeed * (1.0 + (0.1 * (amplifier + 1)))
Location: Speed.java:469-484
Rubberband Protection
Speed automatically resets when receiving position packets from the server (EntityPositionS2CPacket), preventing desyncs.
Location: Speed.java:492-507
Usage Tips
For best results, enable Sprint module alongside Speed to maintain consistent sprinting.
Speed mode is displayed in the HUD. Use this to quickly verify which mode is active during gameplay.
Speed will automatically pause when LongJump is active in Strict modes to prevent conflicts.
Speed is disabled when flying with elytra to prevent interference with ElytraFly module.
Compatibility
Works with:
- Sprint (recommended)
- TickBase (integrates with timer)
- BoostManager
- LongJump (auto-pauses when needed)
Conflicts with:
- ElytraFly (auto-disables)
- Other movement speed modifications
Troubleshooting
Speed resets frequently
- Server is rubberbanding you back
- Try a more conservative mode (StrafeStrict or StrictFast)
- Disable timer or reduce boost
Not moving faster
- Ensure you’re actually moving (W/A/S/D pressed)
- Check if another module is conflicting
- Verify Sprint is enabled
Getting kicked for flying
- Reduce timer speed or disable it
- Switch to StrafeStrict mode
- Disable boost option