Module Categories
ESP & Highlighting
These modules help you see important entities and locations through walls:- ESP - Multi-purpose ESP with support for players, items, breaks, chorus, burrows, crawls, and pearls
- HoleESP - Highlights safe holes (bedrock/obsidian) that prevent crystal damage
- Nametags - Enhanced player nametags with customizable information
Visual Effects
- Chams - See entities through walls with customizable colors and effects
- Freecam - Detach your camera from your player for better perspective
Visual Customization
All render modules feature extensive color customization throughSn0wColor values, supporting:
- RGB color selection
- Alpha transparency
- Fill and outline colors
- Gradient/fade effects
Render modules use the client’s shader system for advanced visual effects. Shaders are located in
resources/assets/kami/shaders/program/.Performance Considerations
Render modules use various optimization techniques:- Concurrent rendering - Modules like HoleESP use
ExecutorServicefor background calculations - Range-based rendering - Most modules have configurable render distances to reduce overhead
- Render buffers - Efficient batch rendering through
RenderBufferssystem
Common Settings
Most render modules share these common configuration options:- Range - Maximum distance to render features
- Fill Color - Color for filled areas
- Line Color - Color for outlines
- Alpha - Transparency level (0-255)