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Render modules provide visual enhancements, ESP (Extra Sensory Perception) features, and camera utilities to improve your gameplay awareness and visual experience.

Module Categories

ESP & Highlighting

These modules help you see important entities and locations through walls:
  • ESP - Multi-purpose ESP with support for players, items, breaks, chorus, burrows, crawls, and pearls
  • HoleESP - Highlights safe holes (bedrock/obsidian) that prevent crystal damage
  • Nametags - Enhanced player nametags with customizable information

Visual Effects

  • Chams - See entities through walls with customizable colors and effects
  • Freecam - Detach your camera from your player for better perspective

Visual Customization

All render modules feature extensive color customization through Sn0wColor values, supporting:
  • RGB color selection
  • Alpha transparency
  • Fill and outline colors
  • Gradient/fade effects
Render modules use the client’s shader system for advanced visual effects. Shaders are located in resources/assets/kami/shaders/program/.

Performance Considerations

Render modules use various optimization techniques:
  • Concurrent rendering - Modules like HoleESP use ExecutorService for background calculations
  • Range-based rendering - Most modules have configurable render distances to reduce overhead
  • Render buffers - Efficient batch rendering through RenderBuffers system

Common Settings

Most render modules share these common configuration options:
  • Range - Maximum distance to render features
  • Fill Color - Color for filled areas
  • Line Color - Color for outlines
  • Alpha - Transparency level (0-255)

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