Skip to main content
The bind command allows you to bind modules to specific keyboard keys or mouse buttons for quick toggling.

Syntax

.bind <module> <key>
module
string
required
The name of the module to bind. Module names are case-insensitive and spaces should be removed.
key
string
required
The key or mouse button to bind to. For keyboard keys, use the key name (e.g., R, LSHIFT, G). For mouse buttons, use the format MOUSE_<button> (e.g., MOUSE_0, MOUSE_1).

Key Formats

Keyboard Keys

Keyboard keys should be specified using their standard key names:
  • Letter keys: A, B, C, etc.
  • Number keys: 1, 2, 3, etc.
  • Function keys: F1, F2, F3, etc.
  • Modifier keys: LSHIFT, RSHIFT, LCONTROL, RCONTROL, LALT, RALT
  • Special keys: SPACE, TAB, ESCAPE, ENTER, etc.
Key names are case-insensitive and will be automatically converted to uppercase.

Mouse Buttons

Mouse buttons use the format MOUSE_<number> where the number corresponds to:
  • MOUSE_0 - Left mouse button
  • MOUSE_1 - Right mouse button
  • MOUSE_2 - Middle mouse button
  • MOUSE_3, MOUSE_4, etc. - Additional mouse buttons

Examples

Bind to Keyboard Key

Bind the KillAura module to the R key:
.bind killaura R
Bind the Flight module to the F key:
.bind flight F
Bind the Sprint module to the Left Shift key:
.bind sprint LSHIFT

Bind to Mouse Button

Bind the AutoClicker module to the middle mouse button:
.bind autoclicker MOUSE_2
Bind the Velocity module to mouse button 4:
.bind velocity MOUSE_4

Usage Notes

  • Module names should not contain spaces. For multi-word modules, remove the spaces (e.g., “Kill Aura” becomes “killaura”)
  • If a module is already bound to a key, using the bind command will rebind it to the new key
  • The command will display a confirmation message showing the module name and the bound key
  • Invalid module names will not produce an error message, so ensure you spell the module name correctly
  • toggle - Toggle modules on/off via command

Build docs developers (and LLMs) love