waypoint command allows you to create and manage waypoints at specific coordinates in the Minecraft world. Waypoints help you mark important locations and navigate back to them later.
Syntax
The action to perform:
create to add a new waypoint, or remove to delete an existing waypoint.The name of the waypoint. This is used to identify the waypoint.
The X coordinate (optional for create at current position, required for specific coordinates).
The Y coordinate (optional for create at current position, required for specific coordinates).
The Z coordinate (optional for create at current position, required for specific coordinates).
Actions
Create Waypoint at Current Position
Create a waypoint at your current location:Create Waypoint at Specific Coordinates
Create a waypoint at specific coordinates:Remove Waypoint
Delete an existing waypoint by name:Examples
Basic Usage
Create a waypoint at your current position:Marking Important Locations
Mark your main base:Managing Waypoints
Create multiple waypoints:Coordinate Sharing
If a friend shares coordinates with you, create a waypoint:Waypoint Storage
Waypoints are stored with the following information:- Name: The identifier you provide
- Coordinates: X, Y, Z position in the world
- Server: The server address (or “SinglePlayer” for single-player worlds)
- Dimension: The dimension (overworld, nether, end)
Auto-complete Support
The waypoint command includes auto-complete functionality:- When typing
create, it suggests the parameter format:name x y z - When typing
remove, it suggests existing waypoint names from the{WAYPOINTS}list
Usage Notes
- Waypoint names are case-sensitive
- When creating at specific coordinates, all three coordinates (X, Y, Z) must be provided
- Coordinates are stored as integers (whole numbers)
- If coordinates are invalid or cannot be parsed, you’ll receive a red error message: “Invalid waypoint!”
- Waypoints are dimension-specific and server-specific
- Removing a waypoint that doesn’t exist will not produce an error
- Invalid command format displays “Invalid format”
Waypoint Features
Persistence
Waypoints are saved to the client’s configuration and persist across:- Client restarts
- World changes
- Server disconnects
Multi-Server Support
Waypoints are tracked per server, so you can have:- Different waypoints for different servers
- Same waypoint names on different servers without conflicts
Dimension Awareness
Waypoints remember which dimension they were created in:- Overworld waypoints
- Nether waypoints
- End waypoints
Integration with Other Features
Waypoints can typically be:- Displayed on the in-game HUD
- Shown in a waypoint list
- Used for navigation and pathfinding
- Integrated with ESP or rendering modules
Related Commands
Waypoints integrate with the broader Sn0w client system and may be visible or usable in:- ESP modules
- HUD waypoint displays
- Navigation features