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Orbis Galactic features an immersive audio experience with authentic Star Wars sound effects and music.

Lightsaber sounds

Each lightsaber action produces iconic sounds that vary by crystal color.

Sound categories

Sound event: OrbisGalactic_SFX_Lightsaber_Equip_[Color]_LocalThe distinctive snap-hiss when activating your lightsaber.Available colors: Blue, Green, Red
Other crystal colors (Purple, Orange, White, Gold) use the default lightsaber sound set.
Example: OrbisGalactic_SFX_Lightsaber_Equip_Blue_Local

Darksaber sounds

The Darksaber has unique audio separate from standard lightsabers:
  • Equip: OrbisGalactic_SFX_Darksaber_Equip
  • Hum: OrbisGalactic_SFX_Darksaber_Hum
  • Attack: OrbisGalactic_SFX_Darksaber_Attack
  • Charged attack: OrbisGalactic_SFX_Darksaber_Charged_Attack
  • Unequip: OrbisGalactic_SFX_Darksaber_Unequip
The Darksaber’s unstable blade produces a distinctive, harsher sound compared to traditional lightsaber crystals.

Blaster sounds

Weapon firing

Cycler Rifle: SFX_Blaster_Shoot_Cycler_Rifle High-powered single-shot sound for the Tusken Raider weapon. Blaster shots: SFX_Blaster_Shoot_Red Standard blaster bolt firing sound.

Environmental audio

Tatooine

Desert ambience and wind sounds create the atmosphere of the harsh twin-sun world.

Ilum

Frozen tundra ambience with howling winds and ice sounds.

Spaceship

Background ambience: AmbFX_Spaceship_BackgroundFile location: Server/Audio/AmbienceFX/Ambience/Zone1/Global/Sunrise/AmbFX_Spaceship_Background.jsonConstant mechanical hum and engine sounds throughout the ship.
Ambient effects: Spaceship_SFX_AmbienceGeneral atmospheric sounds within the ship.Command center idle: Spaceship_SFX_CommandCenter_IdleControl panel beeps and electronic sounds.Ship entry: OrbisGalactic_Spaceship_EnterAirlock and door sounds when boarding.Ship landing: SFX_OrbisGalactic_Spaceship_LandEngines powering down as the ship touches ground.

Music

Cantina Band

Music event: Cantina_Band File location: Server/Audio/SoundEvents/Music/Cantina_Band.json The iconic Star Wars cantina music featuring two variations:
{
  "Layers": [
    {
      "Files": [
        "Sounds/Music/Star Wars Cantina Band 1.ogg",
        "Sounds/Music/Star Wars Cantina Band 2.ogg"
      ],
      "Looping": true,
      "RoundRobinHistorySize": 1,
      "Volume": 4.28
    }
  ],
  "MaxDistance": 46,
  "MaxInstance": 1,
  "StartAttenuationDistance": 15,
  "AmbientDuckingVolume": -5,
  "MusicDuckingVolume": -30,
  "AudioCategory": "AudioCat_Music"
}

Music properties

  • Looping: Yes
  • Max distance: 46 blocks
  • Attenuation starts: 15 blocks
  • Max instances: 1 (prevents overlapping)
  • Round robin: Alternates between two versions
  • Ambient ducking: -5 dB (lowers ambient sounds)
  • Music ducking: -30 dB (lowers other music)
The cantina music uses ducking to automatically lower other audio when it plays, ensuring you can always hear the band clearly.

Block sounds

Imperial blast doors

Opening: OrbisGalactic_SFX_Imperial_Blast_Door_Open Closing: OrbisGalactic_SFX_Imperial_Blast_Door_Close Mechanical hydraulic sounds for large Imperial doors.

Lighting

Lamp on: SFX_Lamp_On Lamp off: SFX_Lamp_Off Imperial lamp: OrbisGalactic_Block_Imperial_Lamp_SFX Electronic activation sounds for various light sources.

Weather sounds

Hyperwarp

Sound event: SFX_OrbisGalactic_Hyperwarp The distinctive sound of entering hyperspace. File location: Server/Audio/SoundEvents/Environments/Weather/SFX_OrbisGalactic_Hyperwarp.json

Audio categories

Sounds are organized into categories for volume control:

Weapons

AudioCat_SwordLightsabers and melee weapons

Music

AudioCat_MusicBackground music and themes

Ambient

Ambient soundsEnvironmental atmosphere

Audio implementation

Sound events

Sound events are JSON files that define:
Multiple audio files can be layered together:
"Layers": [
  {
    "Files": ["sound1.ogg"],
    "Volume": -15
  }
]

Item sounds

Lightsaber sounds: Server/Audio/ItemSounds/OrbisGalactic_Sounds_Lightsaber.json Defines which sounds play for lightsaber interactions.

File formats

All audio files use the .ogg format for optimal compression and quality. Example paths:
  • Sounds/Weapons/Lightsaber/Blue/Lightsaber_Blue_Idle_Local.ogg
  • Sounds/Music/Star Wars Cantina Band 1.ogg
Sound events with "PreventSoundInterruption": false can be interrupted by other sounds. Critical audio should set this to true.

Customization

You can customize audio by:
  1. Adjusting volume levels in sound event JSON files
  2. Replacing .ogg files with your own recordings
  3. Modifying distance and attenuation settings
  4. Adding new sound layers to existing events
Blue, Green, and Red lightsabers have unique color-specific sound sets. Other crystal colors (Purple, Orange, White, Gold) use the default lightsaber sounds, ensuring consistent audio quality across all variants.

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