Lightsaber sounds
Each lightsaber action produces iconic sounds that vary by crystal color.Sound categories
- Ignition
- Hum
- Retraction
- Attacks
Sound event: Example:
OrbisGalactic_SFX_Lightsaber_Equip_[Color]_LocalThe distinctive snap-hiss when activating your lightsaber.Available colors: Blue, Green, RedOther crystal colors (Purple, Orange, White, Gold) use the default lightsaber sound set.
OrbisGalactic_SFX_Lightsaber_Equip_Blue_LocalDarksaber sounds
The Darksaber has unique audio separate from standard lightsabers:- Equip:
OrbisGalactic_SFX_Darksaber_Equip - Hum:
OrbisGalactic_SFX_Darksaber_Hum - Attack:
OrbisGalactic_SFX_Darksaber_Attack - Charged attack:
OrbisGalactic_SFX_Darksaber_Charged_Attack - Unequip:
OrbisGalactic_SFX_Darksaber_Unequip
The Darksaber’s unstable blade produces a distinctive, harsher sound compared to traditional lightsaber crystals.
Blaster sounds
Weapon firing
Cycler Rifle:SFX_Blaster_Shoot_Cycler_Rifle
High-powered single-shot sound for the Tusken Raider weapon.
Blaster shots: SFX_Blaster_Shoot_Red
Standard blaster bolt firing sound.
Environmental audio
Tatooine
Desert ambience and wind sounds create the atmosphere of the harsh twin-sun world.Ilum
Frozen tundra ambience with howling winds and ice sounds.Spaceship
Spaceship ambient sounds
Spaceship ambient sounds
Background ambience:
AmbFX_Spaceship_BackgroundFile location: Server/Audio/AmbienceFX/Ambience/Zone1/Global/Sunrise/AmbFX_Spaceship_Background.jsonConstant mechanical hum and engine sounds throughout the ship.Spaceship events
Spaceship events
Ambient effects:
Spaceship_SFX_AmbienceGeneral atmospheric sounds within the ship.Command center idle: Spaceship_SFX_CommandCenter_IdleControl panel beeps and electronic sounds.Ship entry: OrbisGalactic_Spaceship_EnterAirlock and door sounds when boarding.Ship landing: SFX_OrbisGalactic_Spaceship_LandEngines powering down as the ship touches ground.Music
Cantina Band
Music event:Cantina_Band
File location: Server/Audio/SoundEvents/Music/Cantina_Band.json
The iconic Star Wars cantina music featuring two variations:
Music properties
- Looping: Yes
- Max distance: 46 blocks
- Attenuation starts: 15 blocks
- Max instances: 1 (prevents overlapping)
- Round robin: Alternates between two versions
- Ambient ducking: -5 dB (lowers ambient sounds)
- Music ducking: -30 dB (lowers other music)
Block sounds
Imperial blast doors
Opening:OrbisGalactic_SFX_Imperial_Blast_Door_Open
Closing: OrbisGalactic_SFX_Imperial_Blast_Door_Close
Mechanical hydraulic sounds for large Imperial doors.
Lighting
Lamp on:SFX_Lamp_On
Lamp off: SFX_Lamp_Off
Imperial lamp: OrbisGalactic_Block_Imperial_Lamp_SFX
Electronic activation sounds for various light sources.
Weather sounds
Hyperwarp
Sound event:SFX_OrbisGalactic_Hyperwarp
The distinctive sound of entering hyperspace.
File location: Server/Audio/SoundEvents/Environments/Weather/SFX_OrbisGalactic_Hyperwarp.json
Audio categories
Sounds are organized into categories for volume control:Weapons
AudioCat_SwordLightsabers and melee weapons
Music
AudioCat_MusicBackground music and themes
Ambient
Ambient soundsEnvironmental atmosphere
Audio implementation
Sound events
Sound events are JSON files that define:- Layers
- Distance
- Ducking
- Instances
Multiple audio files can be layered together:
Item sounds
Lightsaber sounds:Server/Audio/ItemSounds/OrbisGalactic_Sounds_Lightsaber.json
Defines which sounds play for lightsaber interactions.
File formats
All audio files use the.ogg format for optimal compression and quality.
Example paths:
Sounds/Weapons/Lightsaber/Blue/Lightsaber_Blue_Idle_Local.oggSounds/Music/Star Wars Cantina Band 1.ogg
Customization
You can customize audio by:- Adjusting volume levels in sound event JSON files
- Replacing
.oggfiles with your own recordings - Modifying distance and attenuation settings
- Adding new sound layers to existing events
Blue, Green, and Red lightsabers have unique color-specific sound sets. Other crystal colors (Purple, Orange, White, Gold) use the default lightsaber sounds, ensuring consistent audio quality across all variants.