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Player tool commands let admins apply effects and abilities to specific players. Most accept one or more player targets and support BAR’s full player selector syntax (me, all, others, admins, nonadmins, team[Name]). Effects like flight and god mode are applied client-side or server-side depending on the command type.

Command Reference

Flight

:fly sends a client-side flight signal to the target player(s). While flying:
  • Space — Move upward
  • CTRL — Move downward
  • Normal WASD movement controls horizontal direction
If the Experimental.NoclipFly setting is enabled in ExtraSettings, players in flight mode will pass through parts (noclip). This is an experimental feature and may cause unexpected behavior in some games. Use :unfly to disable flight for a player. Flight state is not saved across respawns — if the player dies or is refreshed, flight may need to be re-applied.

Tools and Building

  • :give <User(s)> <Item Name> — Searches the configured tools location (default: ServerStorage) for a tool matching the given name prefix and gives a clone to the target player’s backpack.
  • :btools <User(s)> — Gives F3X Building Tools (included as a component in BAR) to the specified user(s).
  • :sword <User(s)> — Gives a classic sword tool included with BAR to the specified user(s).
  • :segway <User(s)> — Gives a Handless Segway vehicle tool included with BAR to the specified user(s).
  • :handto <User> — Transfers whichever tool the command caller is currently holding in their character to the named player.
:crash forcefully crashes the client of the specified player(s) by exploiting a client-side error condition. This is a Super Admin (level 3) command and should be used sparingly and responsibly. It will disconnect the target from the game entirely.
:view <User> is useful for monitoring players from their perspective — for example, watching a suspected rule-breaker in real time. Use :unview to return to your own character’s camera when done.