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Documentation Index

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Player tool commands let admins apply effects and abilities to specific players. Most accept one or more player targets and support BAR’s full player selector syntax (me, all, others, admins, nonadmins, team[Name]). Effects like flight and god mode are applied client-side or server-side depending on the command type.

Command Reference

CommandUsagePermissionDescription
fly:fly <User(s)>1 — ModeratorEnables flight for the specified user(s). CTRL to descend, Space to ascend.
unfly:unfly <User(s)>1 — ModeratorDisables flight for the specified user(s).
speed:speed <User(s)> <Number>1 — ModeratorSets the WalkSpeed of the specified user(s) to the given number.
ws:ws <User(s)> <Number>1 — ModeratorAlias for :speed. Sets WalkSpeed of the specified user(s).
god:god <User(s)>1 — ModeratorSets the specified user(s) health and max health to infinity, making them invincible.
ungod:ungod <User(s)>1 — ModeratorRemoves god mode from the specified user(s) and resets their health to normal.
ff:ff <User(s)>1 — ModeratorGives the specified user(s) a Force Field, blocking all damage.
unff:unff <User(s)>1 — ModeratorRemoves the Force Field from the specified user(s).
heal:heal <User(s)>1 — ModeratorFully restores the health of the specified user(s) to their maximum health.
jumppower:jumppower <User(s)> <Number>1 — ModeratorSets the JumpPower of the specified user(s) to the given number.
sit:sit <User(s)>1 — ModeratorForces the specified user(s) to sit.
jump:jump <User(s)>1 — ModeratorForces the specified user(s) to jump.
view:view <User>1 — ModeratorShifts the caller’s camera to watch the specified player from their perspective.
unview:unview1 — ModeratorReturns the caller’s camera to their own character.
bring:bring <User(s)>1 — ModeratorTeleports the specified user(s) to the caller’s position.
tp:tp <User> <User>1 — ModeratorTeleports the first specified user to the second specified user.
to:to <User>1 — ModeratorTeleports the caller to the specified user.
respawn:respawn <User(s)>1 — ModeratorRespawns the specified user(s) at the default spawn point.
res:res <User(s)>1 — ModeratorAlias for :respawn.
refresh:refresh <User(s)>1 — ModeratorRespawns the specified user(s) and places them back at their previous position.
ref:ref <User(s)>1 — ModeratorAlias for :refresh.
crash:crash <User(s)>3 — Super AdminCrashes the client of the specified user(s).
name:name <User(s)> <Name>1 — ModeratorGives the specified user(s) a custom display name visible to all players.
unname:unname <User(s)>1 — ModeratorRemoves any custom name applied to the specified user(s).
hat:hat <User(s)> <ID>1 — ModeratorEquips the specified Roblox hat/accessory ID on the specified user(s).
gear:gear <User(s)> <ID>2 — AdminGives the specified user(s) the gear item with the specified Roblox asset ID.
tools:tools1 — ModeratorDisplays all the tools available in the configured tools location.
give:give <User(s)> <Item Name>1 — ModeratorGives the specified user(s) a tool from the configured tools location by name. Use all as the item name to give every tool.
startergear:startergear <User(s)> <Item Name>1 — ModeratorPermanently gives the specified user(s) a tool from the tools location (also adds to StarterGear).
removetools:removetools <User(s)>1 — ModeratorRemoves all tools from the specified user(s) backpack.
clearstartergear:clearstartergear <User(s)>1 — ModeratorClears both the backpack and the StarterGear of the specified user(s).
viewtools:viewtools <User(s)>1 — ModeratorDisplays a list of all tools currently in the specified user(s) backpack and equipped in their character.
handto:handto <User>1 — ModeratorTransfers the tool the caller is currently holding to the specified player.
change:change <User(s)> <Stat Name>1 — ModeratorChanges the specified user(s) leaderstat value.
insert:insert <ID>3 — Super AdminInserts the asset with the specified Roblox ID into the workspace at the caller’s position. The model must be in the game creator’s inventory.
btools:btools <User(s)>2 — AdminGives the specified user(s) Building Tools by F3X.
sword:sword <User(s)>3 — Super AdminGives the specified user(s) a Sword.
segway:segway <User(s)>4 — Game CreatorGives the specified user(s) a Handless Segway.
place:place <User(s)> <Place ID>3 — Super AdminTeleports the specified user(s) to the specified Roblox Place ID.
rejoin!rejoin0 — PublicForces the caller to rejoin the current game server. Does not work in Studio.
team:team <User(s)> <Team>1 — ModeratorAssigns the specified user(s) to the specified team by name.

Flight

:fly sends a client-side flight signal to the target player(s). While flying:
  • Space — Move upward
  • CTRL — Move downward
  • Normal WASD movement controls horizontal direction
If the Experimental.NoclipFly setting is enabled in ExtraSettings, players in flight mode will pass through parts (noclip). This is an experimental feature and may cause unexpected behavior in some games. Use :unfly to disable flight for a player. Flight state is not saved across respawns — if the player dies or is refreshed, flight may need to be re-applied.

Tools and Building

  • :give <User(s)> <Item Name> — Searches the configured tools location (default: ServerStorage) for a tool matching the given name prefix and gives a clone to the target player’s backpack.
  • :btools <User(s)> — Gives F3X Building Tools (included as a component in BAR) to the specified user(s).
  • :sword <User(s)> — Gives a classic sword tool included with BAR to the specified user(s).
  • :segway <User(s)> — Gives a Handless Segway vehicle tool included with BAR to the specified user(s).
  • :handto <User> — Transfers whichever tool the command caller is currently holding in their character to the named player.
:crash forcefully crashes the client of the specified player(s) by exploiting a client-side error condition. This is a Super Admin (level 3) command and should be used sparingly and responsibly. It will disconnect the target from the game entirely.
:view <User> is useful for monitoring players from their perspective — for example, watching a suspected rule-breaker in real time. Use :unview to return to your own character’s camera when done.

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