Command Reference
Private Servers
BAR includes a session-level private server management system built on top of Roblox’sTeleportService:ReserveServer:
:createserver <Name>— CallsTeleportService:ReserveServer(game.PlaceId)to reserve a fresh server instance, then stores the reservation code and name in memory. The name is chat-filtered before being accepted.:deleteserver <Name>— Removes the named entry from the in-memory registry. The underlying reserved server continues to exist until it empties; this only removes the BAR reference.:joinserver <Name>— Teleports the caller to the reserved server matching the given name viaTeleportService:TeleportToPrivateServer.:toreserved <User(s)> <Name>— Teleports specified players to the named reserved server.:privateservers— Lists all currently registered private server names for this session.
Script Execution
:s <Code> runs arbitrary Lua code in the server environment using BAR’s internal Loadstring module. The code runs with full server-side access, including all Roblox services and the game workspace.
Countdown
:countdown <Number> starts a server-wide visible hint countdown displayed to all players. The countdown decrements by 1 every second:
:countdown off or :clear to cancel a running countdown at any time.
Reverbs
:reverbs opens a BAR list panel populated with all Enum.ReverbType values available in Roblox:
NoReverbGenericReverbPaddedCellRoomBathroomStairWellAuditoriumConcertHallCaveArenaHangarCarpettedHallwayHallwayStoneCorridorAlleyForestCityMountainsQuarryPlainParkingLotSewerPipeUnderWaterDruggedDizzyPsychotic
SoundService.AmbientReverb for all players in the server. Changes take effect immediately and are not persisted across server restarts.