HBM’s Nuclear Tech Mod expands Minecraft’s armor system far beyond diamond-level protection. A correctly chosen armor set is the difference between surviving a reactor excursion and instant death from accumulated radiation dose. The mod introduces three broad armor categories — radiation/hazard protection suits, combat alloy armors, and powered exosuits — each with different crafting requirements, stat profiles, and special abilities. Most armor sets use the Full Set Bonus (FSB) system (Documentation Index
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ArmorFSB): only wearing all four matching pieces activates the set’s primary protective properties. A single missing piece means no protection, no matter how valuable the individual item. Understand the progression before venturing near radioactive materials.
Core Armor Interfaces
IResistanceProvider — custom damage threshold and resistance
IResistanceProvider — custom damage threshold and resistance
The Glyphid enemies, for instance, implement this to vary their carapace resistance based on where they are hit and whether their armour plating has been damaged. On the player side, armour mods like
api.hbm.entity.IResistanceProvider interface allows custom entities to expose variable damage threshold (DT) and damage resistance (DR) values that change dynamically based on incoming damage type, piercing values, and the entity’s own internal state:ItemModInsert can modify effective DT/DR values beyond what the base armor provides.IRadiationImmune — complete radiation immunity
IRadiationImmune — complete radiation immunity
api.hbm.entity.IRadiationImmune is a simple marker interface:IRadiationImmune status when the full set is worn, allowing work inside active reactor cores or near detonation craters without rad suit management.The FSB Armor Architecture
All player-worn NTM armor extendsArmorFSB (Full Set Bonus armor). Key properties set on the class:
ArmorFSBPowered, which adds an HE (Hbm Energy) battery system:
isArmorEnabled).
Fueled armor (ArmorFSBFueled) instead runs on a fluid fuel type (e.g., diesel) stored in a built-in tank, topped off with a fluid container.
Armor Sets by Category
Radiation and Hazard Protection
- Hazmat Suit
- Liquidator Suit
- Envsuit
- Asbestos Armor
The standard radiation protection suit.
ArmorHazmat extends ArmorFSB and provides a distinctive first-person helmet overlay (overlay_hazmat.png) when the helmet piece is worn. The full hazmat set provides significant radiation resistance and protects against some chemical/toxic hazards.Crafted from rubber, lead plates, and protective fabrics. Mid-game availability — essential before approaching any radioactive ore, waste, or reactor system.Full set required for FSB radiation resistance to apply.Combat Armor
- Desh Armor
- Bismuth Armor
- Taurun Armor
- Trenchmaster
- BJ Armor / BJ Jetpack
ArmorDesh is a fueled combat armor running on a liquid fuel type. Provides high physical protection and a moderate movement speed penalty (−2.5%). The Desh material is derived from a specific NTM ore, making this an early-to-mid advanced tier combat set.Power Armor and Exosuits
- RPA (Remnant Power Armor)
- T-51 Power Armor
- HEV Suit
- Desh Powered (FSB Fueled)
- NCRPA / Digamma
ArmorRPA is a top-tier powered exosuit implementing IPAWeaponsProvider. When fully charged, it provides access to both melee (IPAMelee via ArmorRPAMelee) and ranged (IPARanged) integrated weapon systems beyond a standard weapon slot.The RPA uses a custom ModelArmorRPA 3D model with separate head, body, arm, and leg components. Rendered with a full custom item renderer (IItemRendererProvider). Power source: HE battery with configurable max capacity, charge rate, consumption, and passive drain.Radiation Protection Progression
Understanding the tier progression is critical for safe nuclear facility operation:Early game — Lead Armor
Basic lead-plate armor provides the first tier of radiation resistance. Craft lead ingots from galena ore and shape into armor pieces. Not a full hazmat suit — leaves gaps in chemical and gas protection — but dramatically reduces passive radiation accumulation near low-grade radioactive ores.
Mid game — Hazmat Suit
The full Hazmat Suit (
ArmorHazmat) provides solid radiation resistance and chemical protection. Required before entering uranium/plutonium processing areas, working with radioactive fuel rods, or operating reactors. The helmet overlay visually confirms the suit is sealed.Advanced — Liquidator / Envsuit
For high-radiation zones (near running reactors, inside contaminated craters, handling spent fuel) the Liquidator or Envsuit provides substantially better protection. Accept the mobility penalty or the crafting investment in exchange for safety margins that let you work longer before needing decontamination.
End game — Power Armor
RPA, T-51, and equivalent powered exosuits offer the highest combined physical and radiation protection in the mod. Their battery systems require NTM energy infrastructure but deliver
IRadiationImmune-class protection when charged, allowing indefinite operation in the most hostile environments.Armor Mods
NTM armors support a mod system viaItemArmorMod items installed at the Armor Table (BlockArmorTable). Available mods include:
| Mod | Effect |
|---|---|
ItemModInsert | Ballistic insert — increases damage threshold |
ItemModCladding | Additional radiation shielding layer |
ItemModBattery | Increases power armor energy capacity |
ItemModServos | Reduces movement speed penalty on heavy armors |
ItemModNightVision | Adds night vision to helmet slot |
ItemModGasmask | Adds chemical gas protection to any helmet |
ItemModShield | Energy shield module for power armors |
ItemModHealth | Passive regeneration effect while wearing |
ItemModRevive | One-time revive from fatal damage |
ItemModSensor | Adds VATS-like entity detection overlay |
