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The RBMK is NTM’s graphite-moderated, channel-type nuclear reactor — inspired directly by the real-world Soviet RBMK design that powered Chernobyl. Unlike a traditional block-style reactor, the RBMK is a flat, modular grid of independent columns: fuel channels, moderators, control rods, and cooling channels arranged side by side in any configuration you choose. This open-ended architecture means there is no fixed multiblock shape; instead you design the reactor layout yourself, balancing reactivity, heat output, and safety margins. Neutron flux travels up to five blocks in the four cardinal directions from each fuel channel, so column placement directly determines how much flux each fuel rod receives and how efficiently the reactor burns. Master the RBMK and you have NTM’s most powerful and most dangerous source of sustained nuclear power.

Components

RBMK structural columns, often called “blanks”, are components of the RBMK that allow neutrons to pass and which conduct heat, but otherwise do not serve any added function. They are commonly used as filler in setups that are not very dense, and for making reactors more aesthetically pleasing.
The RBMK fuel channel is the most important part of the RBMK since it holds the fuel rod, allowing the reaction to happen. Neutron flux created by the fuel will be emitted in four cardinal directions, with a maximum range of five blocks.A Moderated Fuel Channel variant converts incoming fast neutron flux into slow flux, similar to how a graphite moderator works, though outgoing flux is not affected. A ReaSim Fuel Channel uses alternate neutron-spread mechanics.
The graphite moderator converts all passing neutrons into slow neutrons. Most RBMK fuels split more effectively with slow neutrons, meaning that most RBMK designs either require dedicated graphite moderators between the fuel channels, or moderated fuel channels directly.
The reflector can be used to utilize neutrons that would otherwise leave the RBMK. Neutrons that hit the reflector are not path-simulated — they teleport directly back to their source fuel channel. This is the most efficient way to border your reactor and recapture escaping flux.
The absorber simply blocks neutrons from passing. Unlike a solid wall, the absorber has the advantage of being able to transfer heat through it and generate heat from the neutron flux it absorbs. While a reflector is usually more useful, absorbers can separate incompatible fuel rods in high-heat reactor designs that use linear or exponential fuels.
RBMK Control Rods throttle or shut down the RBMK. Neutrons passing through the rod are reduced proportionally to the rod’s insertion level — a 100% inserted rod blocks all incoming neutrons, 50% blocks half, and so on. Control rods can be managed remotely via the RBMK Console. Moderated control rods function the same way but also convert fast neutrons into slow neutrons.
Due to a graphite-tip design quirk inherited from the real RBMK, rapidly inserting control rods a large distance at once — especially using the AZ-5 emergency SCRAM button — can cause a brief reactivity spike before the rods take effect. Exercise caution when performing emergency shutdowns.
RBMK Automatic Control Rods cannot be controlled manually. They are configured with a minimum and maximum temperature, corresponding minimum and maximum extraction levels, and a response curve. They are useful for smoothing reaction spikes and controlling neutron sources on subcritical reactors, but running a reactor exclusively on auto rods is not recommended.
The RBMK steam channel is the primary way to cool the RBMK and extract energy from it. The channel uses as much water as it can at once to cool itself down to the target temperature. Since fuel channels are the only parts that actively heat up, place steam channels as close as possible to them.The compression level (configurable via the Console) determines what steam tier is output. Higher-density steam generates more power but requires the reactor to run at a higher temperature, leaving less safety margin. In practice, most reactors work fine with regular uncompressed steam.Water enters from the bottom; steam exits at the top. An RBMK Steam Connector placed below the steam channel allows both connections to come from the bottom.
An alternative to the steam channel, the fluid heater heats a coolant fluid rather than boiling water. Hot coolant can then drive a heat exchanging heater or a secondary boiler loop. Note: PWR-exclusive coolants such as liquid sodium are not compatible with the RBMK fluid heater.
The RBMK cooler is an optional component for cooling without extracting energy. It consumes cold perfluoromethyl (PFM) at 50 mB/t and rapidly cools all RBMK components in a 5×5 area by 200 °C/t.
The RBMK console monitors and controls an RBMK over a 15×15 block area. To link it, shift-click the central position of the RBMK with an RBMK linker, then shift-click the console.The console provides:
  • A visual display showing fuel status and component heat across the reactor
  • Six configurable info displays for monitoring specific columns
  • A total neutron flux graph to detect fuel depletion or dangerous reaction spikes
  • Color-coded control rod group selection and extraction-level input
  • Steam channel compression settings for selected channels
The RBMK crane console allows fuel rods to be extracted, transported, and inserted safely from a distance. Once linked to an RBMK with the linker tool, it spawns a crane over the reactor. The crane is controlled using arrow keys (default) to move and the Enter key to load or unload a fuel rod. Compatible with all fuel channel variants and the Storage Column.
The autoloader is an advanced component placed on top of fuel channels. It holds fresh fuel in one inventory grid and spent fuel in another, and includes a selector for the minimum fuel enrichment percentage (adjustable in 5% increments). When a fuel channel’s enrichment drops below the configured threshold, the autoloader descends, swaps out the spent rod, and inserts a fresh one. Item access ports are on the very top, compatible with hoppers and conveyors.
The storage column is mainly used in conjunction with the RBMK crane as a queue-based fuel store. The crane picks up the first rod in the queue; rods dropped by the crane are added to the back of the queue.

Fuel Types

The RBMK accepts a wide variety of fuel rods. Each rod is characterized by its reactivity function (how flux output scales with incoming neutron flux), neutron type (slow or fast), and heat per outgoing flux. Rods range from basic natural uranium to exotic Schrabidium compounds.
Fuel RodIsotopeNotes
rbmk_fuel_ueuNatural Uranium (UEU)Very low enrichment, starter fuel
rbmk_fuel_meuMedium-Enriched Uranium (MEU)Balanced general-purpose fuel
rbmk_fuel_heu233HEU-233High reactivity, U-233 based
rbmk_fuel_heu235HEU-235High-enriched, strong output
rbmk_fuel_uzhUranium–Zirconium HydrideSpecialized fuel type
rbmk_fuel_thmeuThorium/MEU MixThorium-cycle hybrid
rbmk_fuel_moxMixed Oxide (MOX)Pu-239 + U-238 blend
rbmk_fuel_lep / mep / hep239 / hep241Plutonium GradesLEP through HEP-241, increasing power
rbmk_fuel_lea / mea / hea241 / hea242Americium GradesHigh heat, exotic late-game
rbmk_fuel_men / henNeptunium GradesNp-237 based
rbmk_fuel_les / mes / hesSchrabidium GradesNTM exotic fuel, extreme reactivity
rbmk_fuel_balefireBalefireSpecial extreme fuel
rbmk_fuel_po210be / ra226be / pu238beNeutron Source RodsEmit flux passively for subcritical setups
Fuel rods have a melting point (default 1000 °C for the hull). The rod’s core temperature can exceed this, but if the hull overheats, a meltdown is triggered. Always keep your cooling adequate.

Reactor Physics

Xenon-135 Poisoning

Xenon-135 (XE-135) is a powerful neutron absorber produced by fission. It builds up during reactor operation and decays over time. If you shut down a running reactor and then try to restart it, accumulated Xe-135 may suppress the reaction completely — a xenon pit — preventing restart for several minutes to hours (in-game time). Plan your shutdowns carefully.In the game’s HazardRegistry, XE-135 has an extremely high radiation value (xe135 = 1250.0 Rad/s). Do not handle irradiated material without protection.

Positive Void Coefficient

The RBMK has a positive void coefficient: if the coolant water in steam channels flashes to steam or is removed entirely, reactivity increases rather than decreasing. This can lead to a runaway reaction. Never let your water supply run dry while the reactor is at power.

Key Reactor Parameters (RBMKDials)

These parameters can be tuned via Minecraft game rules (managed by the RBMKDials system):
ParameterDefaultDescription
dialPassiveCooling2.5Passive heat loss rate
dialColumnHeatFlow0.2Heat transfer between columns
dialFluxRange5Maximum neutron flux range (blocks)
dialReactivityMod1.0Global reactivity multiplier
dialControlSpeed1.0Control rod insertion/extraction speed
dialBoilerHeatConsumption0.1Heat consumed per boiler operation
dialDisableXenonfalseToggle xenon poisoning
dialDisableMeltdownsfalseToggle meltdowns (for testing)
dialDisableDepletionfalseToggle fuel depletion

Building Your First RBMK

1

Gather Materials

Craft the basic RBMK column components: RBMK Structural Columns (blanks), at least one RBMK Fuel Channel, RBMK Graphite Moderators, RBMK Reflectors (for borders), and RBMK Steam Channels. You will also need at least one RBMK fuel rod, a water supply, and a way to connect power output (steam turbines).
2

Lay Down the Reactor Floor

Place your RBMK columns in a flat grid. A minimal working reactor might be a 3×3 arrangement:
  • Center: Fuel Channel with a fuel rod inserted
  • Cardinals (N/S/E/W): Graphite Moderators or additional fuel channels
  • Corners and outer border: Reflectors to return escaping neutrons
Because neutron flux travels up to 5 blocks, you can spread your design out with moderators and blanks between fuel channels to control how much cross-flux each channel receives.
3

Place Steam Channels

Add RBMK Steam Channels adjacent (cardinally) to your fuel channels. They do not block neutrons, so they can share a column slot with the reaction grid. Connect a water pipe to the bottom and route the top steam output to a turbine or steam consumer.
4

Add Control Rods

Place at least one Control Rod in your layout. For a small reactor, one centrally-placed control rod is sufficient for routine throttling. Configure its initial extraction level to ~50% before starting.
5

Install the RBMK Console

Place the RBMK Console within 15 blocks of the reactor center. With an RBMK Linker in hand, shift-click the reactor’s center column, then shift-click the console. The console is now linked and will display fuel status and component heat.
6

Load Fuel and Start

Insert fuel rods into fuel channels by right-clicking the channel with the rod. Once fuel is loaded, the reaction starts automatically as long as criticality conditions are met (sufficient flux from neighboring columns or self-igniting fuel). Monitor the neutron flux graph on the console — a stable, non-spiking flux line indicates a healthy reaction.
7

Monitor Temperature and Steam Output

Watch component temperatures via the console display. Keep all columns below their melting thresholds (default 1000 °C for fuel channel hulls) by ensuring continuous water supply to steam channels. Adjust control rod insertion levels to throttle power if temperatures rise.
Meltdown Risk: If any fuel channel’s hull temperature exceeds its melting point and cooling is insufficient, the RBMK will suffer a meltdown. This causes a catastrophic explosion, spreads radioactive material, and permanently contaminates the area. Always maintain cooling and keep control rods accessible for emergency SCRAM.

Automation

  • Autoloaders placed on top of fuel channels handle refueling automatically. Set the enrichment threshold (e.g., 20%) and pipe fresh rods in via hoppers or conveyors.
  • RBMK Crane allows manual remote fuel handling from a crane console without standing over live fuel channels.
  • Storage Columns act as fuel queues next to the crane’s reach, holding spare rods for pickup.
  • The RBMK Console can remotely set extraction levels for all control rods in a color group, making centralized power control straightforward.

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