Available Minigames
Turtle Run
Focus: Reaction time & spatial awarenessNavigate a turtle through 3 lanes while avoiding obstacles and collecting bonuses
Food Catch
Focus: Hand-eye coordination & decision makingCatch healthy fish while avoiding trash items
Counting Animals
Focus: Counting & number recognitionCount multiple types of animals swimming across the screen
Memorice
Focus: Memory & pattern recognitionMatch pairs of items hidden inside clams
Nyuron Color
Focus: Working memory & sequence recallMemorize and replicate increasingly long color sequences
Worm Bucket
Focus: Timing & visual trackingCatch worms in a bucket while avoiding bad ones
Common Features
All minigames share these features:- Progressive Difficulty: Games get harder as players improve
- Score System: Points based on performance and accuracy
- Coin Rewards: Earned coins can be used in the main game
- High Score Tracking: Persistent leaderboards via ScoreManager
- Pause/Resume: Full game state preservation
- Touch & Mouse Support: Works on mobile and desktop
Cognitive Development
Each minigame targets specific developmental areas:| Game | Primary Skills | Secondary Skills |
|---|---|---|
| Turtle Run | Reaction time, spatial awareness | Decision making, sustained attention |
| Food Catch | Hand-eye coordination | Visual discrimination, categorization |
| Counting Animals | Numerical cognition | Working memory, attention to detail |
| Memorice | Short-term memory | Visual recognition, strategy |
| Nyuron Color | Working memory | Sequential processing, pattern recognition |
| Worm Bucket | Timing, visual tracking | Motor control, selective attention |
Technical Architecture
All minigames are built using:- Engine: Godot 4 with GDScript
- Scene Structure: Node2D-based with CanvasLayer UI
- Audio: Dynamic sound effects with pitch variation
- State Management: Pause system with process mode control
- Score Integration: Singleton ScoreManager for persistence