Coin Earning Mechanics
Score Multipliers by Minigame
Each minigame has a unique score-to-coin conversion rate:| Minigame | Score Multiplier | Example Calculation |
|---|---|---|
| Turtle Runner | 0.1 | 2000 points = 200 coins |
| Worm Catch | 2.5 | 80 points = 200 coins |
| Food Catch | 0.1 | 1500 points = 150 coins |
| Memorice | Varies by implementation | - |
| Counting Animals | Varies by implementation | - |
| Nyuron Color | Varies by implementation | - |
Coin Award Implementation
Coins are awarded at the end of each minigame session based on the final score.Turtle Runner (turtle_run/scripts/Main.gd)
- Turtle Runner scores scale rapidly (1000-4000+ range)
- Lower multiplier prevents inflation
- Keeps shop prices accessible
Worm Catch (worm_bucket/scripts/main.gd)
- Worm Catch has lower score ranges (60-115 typical)
- Higher multiplier compensates for smaller scores
- Makes each successful catch feel rewarding
Food Catch (food_catch/main.gd)
Displaying Earned Coins
All minigames show earned coins on the game over screen:Coin Balance Display
The main menu shows the current coin balance in the top-right corner:scripts/main_menu.gd
1250→ “1.2K”50000→ “50K”1500000→ “1.5M”
Spending Coins
Coins are spent in the shop to unlock customization items.Shop Implementation
tienda/Script/store_menu.gd
Item Pricing
All shop items have fixed prices:tienda/Script/store_menu.gd
- Shells: 10 coins each
- Accessories: 15-50 coins
- Most expensive item: Cadena (50 coins)
Motivation Design
Replay Value
The reward system motivates players to:- Improve high scores - Better performance = more coins
- Complete collections - Multiple items to unlock
- Express creativity - Mix and match customizations
Balanced Economy
The economy is designed to feel rewarding but not grindy:- One good run in Worm Catch (80 points) = 200 coins = 2 shells or 1 accessory
- Turtle Runner high scores (2000+) = 200+ coins per session
- Total shop cost: ~150 coins to unlock everything
Immediate Gratification
Players see rewards instantly:- Earn coins at end of minigame
- Return to main menu (coin count updates)
- Visit shop to spend coins
- Equip items and see visual changes immediately
Score-Only Achievements
Some progression is tracked by high scores alone (no coin reward), documented in the Progress Tracking system.Best Practices
Adding Coin Rewards to New Minigames
Choosing a Multiplier
- Play your minigame and note typical score ranges
- Decide target coin earnings (100-300 coins per session is balanced)
- Calculate multiplier:
target_coins / average_score
- High scores (1000-4000): use 0.1x
- Medium scores (100-500): use 0.5x - 1x
- Low scores (10-100): use 2x - 5x