Eden’s multiplayer system emulates the Nintendo Switch’s local wireless (LDN) networking layer and tunnels that traffic over the internet through shared “rooms.” Each player runs their own emulator instance, and as long as everyone joins the same room and the game supports local wireless play, each emulated console sees the others as if they were on the same local network. Every player keeps an independent save and console state — only the in-game wireless packets travel through the room server.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/eden-emulator/mirror/llms.txt
Use this file to discover all available pages before exploring further.
How it works
When you join or host a room, Eden intercepts the game’s LDN discovery and communication calls and forwards them through the room server to every other connected player. From the game’s point of view it is performing ordinary local wireless multiplayer. The room server acts as a relay, so no player needs to broadcast their home IP address directly to others. This design means you need a game that supports Local Wireless or LAN Play — titles that only support Nintendo Online cannot use this system.Frequently asked questions
Can Eden play with a real Nintendo Switch console?
Can Eden play with a real Nintendo Switch console?
Can I play Nintendo Online games (e.g. Splatoon online, Animal Crossing online)?
Can I play Nintendo Online games (e.g. Splatoon online, Animal Crossing online)?
What is the difference between Online and Multiplayer?
What is the difference between Online and Multiplayer?
Can players on different platforms play together?
Can players on different platforms play together?
What pitfalls should I watch out for?
What pitfalls should I watch out for?
How do I play a local co-op-only game with a friend on a separate PC?
How do I play a local co-op-only game with a friend on a separate PC?
- Both players install Parsec (free for personal use) and create accounts.
- The host player accepts an incoming Parsec connection from the remote player. The remote player can now see the host’s screen and send controller input.
- In Eden, go to Emulation → Configure → Controls.
- On the Player 2 tab, enable Connect Controller and select the input device that Parsec exposes as a virtual gamepad.
- Configure the remote player’s button mapping, click OK, then launch the game and enter its local co-op mode.
Metaserver troubleshooting
Eden uses a metaserver atapi.ynet-fun.xyz to list public rooms. Some ISPs block or intercept this domain, which prevents the public lobby browser from loading.
Linux and Steam Deck — /etc/hosts fix
Linux and Steam Deck — /etc/hosts fix
/etc/hosts to bypass the DNS lookup issue:sudo) and restart Eden. The public lobby browser should now load correctly.Windows — Zapret fix
Windows — Zapret fix
lists/list-general.txt: