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This page is the complete options reference for V-Extended Mobile. All options are stored under the save key vExtendedMobile and are managed by the VExtendedMobileOptionsModule and VExtendedMobileGameplayModule classes. Options are accessible from the in-game Options screen under the V-Extended submenu. Two options — Alternative Note Input and Strumline Background Padding — are exclusive to the Mobile edition and are not present in the PC modpack.

Mobile-Exclusive Options

These two options are only available in V-Extended Mobile and have no equivalent in the PC edition.
Alternative Note Input
checkbox
default:"false"
Remaps the entire screen as four full-height touch lanes while keeping both strumlines rendered in the standard desktop layout. When enabled, Preferences.controlsScheme is set to "Four Lanes" and the previous scheme is saved so it can be restored when the option is turned off. When disabled, the opponent strumline is shifted 48 px to the left to give the player’s side more tap space.
After toggling Alternative Note Input, the new input mapping will not take effect until you start a new song or restart the current one. Toggling the option mid-session saves your choice immediately, but the controls scheme only updates at song load time.
Strumline Background Padding
number (0–40 px, step 2)
default:"14"
Controls how many pixels the dark lane background extends beyond the outermost edge of the arrow receptors on each side. Increasing this value makes the background visually wider without moving the arrows. The strumline background colour on mobile is 0xFF151515 — slightly darker than the PC edition’s 0xFF2B2B2B. Only applies when Strumline Background is also enabled.

Shared Options

The following options are also present in the PC edition of V-Extended and behave identically in both modpacks. Refer to the PC option documentation linked at the bottom of this page for deeper implementation details.
OptionTypeDefaultDescription
Options in Pause MenuCheckboxOffAdds an Options entry to the pause menu. Returning from Options reloads the current song.
Botplay in PauseCheckboxOffAdds a pause-menu button that restarts the current song with built-in Botplay enabled or disabled.
Opponent Notes Opacity0–100%100%Opacity of opponent receptors, notes, and sustain trails.
Strumline BackgroundCheckboxOffRenders a dark lane background above the game scene and below the HUD, behind the arrows.
Strumline BG Opacity0–100%35%Opacity of the strumline background layer.
Time BarCheckboxOnDisplays a song-progress bar near the strumline.
Time Bar TextEnumSong NameText label shown over the time bar. Options: Song Name / Song + Difficulty / Time Left / Time Elapsed / Nothing.
Time Bar Width320–760 px520 pxHorizontal width of the time bar.
Time Bar Height8–24 px14 pxVertical height of the time bar.
Time Bar Vertical Offset0–24 px8 pxDownward offset applied to the bar’s default position relative to the strumline.
Time Bar Opacity20–100%72%Opacity of the dark time bar background panel.
Detailed Score CounterCheckboxOnReplaces the standard score readout with a detailed counter showing score, missed notes, accuracy percentage, and a Freeplay-style rank letter. Score display is throttled to update every 50 ms for mobile performance.
Score Counter OutlineCheckboxOnAdds a black outline around all parts of the detailed score counter.
Score Outline Size1–4 px2 pxThickness of the score counter outline in pixels.
Accuracy PrecisionEnum2 DecimalsNumber of decimal places shown in the accuracy percentage. Options: No Decimals / 1 Decimal / 2 Decimals.

See Also

Gameplay Options

Core gameplay preferences available in the PC edition.

HUD Options

Full reference for the time bar and strumline background options on PC.

Score Options

Detailed score counter, outline settings, and accuracy precision on PC.

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