V-Extended Mobile is a standalone Polymod modpack build of V-Extended tailored specifically for touchscreen devices running Friday Night Funkin’ (V-Slice). While it shares most of the gameplay customisation options found in the PC edition — including the time bar, detailed score counter, and strumline background — it ships its own save key, its own module classes, and two mobile-exclusive features: Alternative Note Input and configurable Strumline Background Padding. Because these two editions diverge in save data and controls handling, only one modpack should be active at a time.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/misterfnflover787/v-extended-fnf/llms.txt
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Edition Comparison
- PC Edition
- Mobile Edition
| Feature | Available |
|---|---|
| Ghost Tapping | ✓ |
| Middlescroll | ✓ |
| Strumline Background Padding | ✗ |
| Alternative Note Input | ✗ |
Alternative Note Input
When Alternative Note Input is enabled, the entire screen is divided into four equally-sized touch lanes rather than relying on the smaller on-screen button zones. Both strumlines remain in the standard desktop layout visually, but the active input area expands to cover the full screen width, making it significantly easier to hit notes on smaller displays. Internally, enabling this option setsPreferences.controlsScheme to "Four Lanes". The previous scheme is saved to previousControlsScheme so it can be restored cleanly if you turn the option off again. Neither the strumline positions nor any note data are altered — only the input mapping changes.
The new input mapping does not take effect mid-song. You must start a new song or restart the current one after toggling this option for the change to be applied.
When Alternative Note Input is disabled, the saved previous controls scheme is automatically restored, and the opponent strumline shifts to its adjusted mobile position (see below).
Mobile Layout Adjustments
V-Extended Mobile applies two automatic layout tweaks to improve playability on touchscreen hardware. Opponent strumline offset. When Alternative Note Input is disabled (the default), the opponent strumline receptors, notes, and hold tails are all shifted 48 px to the left relative to their desktop positions. This frees up horizontal space on the right side of the screen, giving the player’s touch lanes a less cramped feel. The shift is applied every frame, so it stays consistent regardless of scroll speed or downscroll mode. When Alternative Note Input is enabled, the opponent strumline returns to its original desktop position. Pause menu auto-fit. If both Options in Pause Menu and Botplay in Pause are active, the standard pause menu entry spacing can overflow the screen on portrait-oriented devices. V-Extended Mobile automatically recalculates entry spacing usingfitMobilePauseMenu() whenever new entries are injected, compressing vertical spacing just enough to keep every item on screen without clipping.
Version information: V-Extended Mobile v1.2.1 · Polymod api_version 0.8.0. The PC edition is a separate modpack (V-Extended v1.4.5) and is versioned independently.