Overview
When Half-Heart Mode is enabled:- All players’ maximum health is set to 1.0 HP (0.5 hearts)
- Any damage source instantly kills the player
- Since health is shared in Soul Link, one death kills everyone
- Healing items and effects have minimal impact
How to Enable
- Run
/chaosto open the Chaos Modes GUI - Click on the Apple/Golden Apple icon (“Half Hearted Mode”)
- Apple = Disabled
- Golden Apple = Enabled
- Click the emerald “Confirm” button
- Start a new run with
/start
The setting displays as “Half Hearted Mode” in the GUI with a Light Purple color (SettingsGui.java:205-206).
Gameplay Impact
Instant Death Scenarios
With only 0.5 hearts, the following are instantly fatal:- Any mob attack (even baby zombies)
- Fall damage from any height over 1 block
- Environmental damage (fire, lava, drowning)
- Poison and Wither effects
- Explosion damage
- Thorns enchantment
- Contact damage (cacti, sweet berry bushes)
Strategy Tips
Dangerous Combinations
Half-Heart Mode becomes nearly impossible when combined with:- Shared Potions: Poison/Wither from one player kills everyone
- Manhunt Mode: Hunters have a massive advantage
- Hard Difficulty: More mob damage and spawn rates
Implementation Details
The Half-Heart Mode setting is managed by:- Setting flag:
Settings.isHalfHeartMode()(Settings.java:58-64) - GUI toggle: Slot 12 in Chaos GUI (SettingsGui.java:37)
- Icon: Apple (disabled) / Golden Apple (enabled)
- Tooltip: “Players have only 1 health point!” (SettingsGui.java:222-224)
Code Reference
The half-heart health cap is applied when the setting is enabled:- Enabled: Golden Apple with green “ENABLED” status
- Disabled: Apple with red “DISABLED” status
Related Modes
Shared Potions
Doubles the danger with shared poison effects
Difficulty Settings
Adjust base difficulty level