/chaos command before starting a run.
Available Game Modes
Core Modes
Half-Heart Mode
Players have only 1 health point (0.5 hearts)
Shared Potions
Potion effects are shared between all players
Shared Jumping
When one player jumps, all players jump
Manhunt Mode
Runners vs Hunters with tracking compasses
Synced Inventory
All players share the same inventory
Enabling Game Modes
All game modes are configured through the Chaos Modes GUI:- Open the settings GUI with
/chaos - Click on the mode icons to toggle them on/off
- Click the emerald “Confirm” button to save changes
- Settings apply on the next run (after
/start)
Mode Compatibility
Manhunt Mode Interactions
When Manhunt Mode is enabled:- Runners share Soul Link mechanics (health, hunger, and enabled chaos modes)
- Hunters operate with vanilla mechanics and don’t share anything
- Game modes like Shared Potions and Synced Inventory only affect Runners
Settings Persistence
Settings are saved automatically when confirmed:- Changes made during an active run are queued and apply on the next run
- Difficulty can be changed immediately (even during a run)
- All other settings require a new run to take effect
Implementation Details
Settings are managed by theSettings.java class:
- Settings are stored in
settings.jsonin the world folder (Settings.java:12) - Pending changes are queued if a run is active (Settings.java:158-183)
- The settings GUI shows pending changes instead of active settings (SettingsGui.java:52-69)
Next Steps
Configure Difficulty
Learn about difficulty settings
Start a Run
Start your first Soul Link run