retroview is a free, open-source Minecraft shader pack licensed under GPL-3.0 that wraps your world in a stack of post-processing effects — pixelation, ordered dithering, scanlines, a CRT-style vignette, color bleed, and atmospheric fog — without adding any blocks, mods, or gameplay changes. It runs through Iris Shaders and works on Minecraft 1.16.5 through the latest releases. Available on Modrinth and CurseForge.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/project516/retroview/llms.txt
Use this file to discover all available pages before exploring further.
What retroview does
retroview applies a layered set of post-processing effects to Minecraft’s rendered output. Each effect is independently tunable through Iris’s built-in shader options panel.| Effect | What it does |
|---|---|
| Pixelation | Snaps the image to a coarser grid for a classic low-resolution console look |
| Ordered dithering | Uses a 4×4 Bayer matrix to reduce colors while preserving smooth gradients |
| Scanlines | Dims alternating rows to mimic a CRT display |
| Vignette | Darkens screen edges toward the corners for a cinematic retro feel |
| Color bleed | Applies a subtle chromatic offset that simulates phosphor glow on old monitors |
| Atmospheric fog | Blends distant geometry with the sky color for added depth |
All effects are applied as screen-space post-processing. retroview does not modify world generation, block behavior, or any gameplay mechanics.
Who retroview is for
retroview suits anyone who wants a nostalgic visual twist on Minecraft without heavy performance costs:- Players who want a classic retro or console-era aesthetic
- Content creators shooting retro-style screenshots or videos
- Survival and creative builders who want a unique visual identity for their worlds
- Anyone who wants a simple, no-fuss shader that works on lower-end hardware
Key shader options
retroview exposes five options through Iris’s shader options panel. These are the defaults as defined incomposite.fsh:
| Option | Default | Description |
|---|---|---|
retroPixelScale | 5.0 | Pixelation grid size — lower values produce a coarser, more pixelated image |
retroLevels | 31.0 | Number of color levels — lower values reduce the palette for a more retro look |
retroScanStrength | 0.08 | Scanline darkness — higher values make the CRT lines more pronounced |
retroVignetteStrength | 0.25 | Vignette intensity — controls how dark the screen edges become |
retroDitherStrength | 1.0 | Dither amount — scales the Bayer dither offset applied during color quantization |
Next steps
Installation
Install Fabric, Iris, and retroview in a few simple steps.
Quickstart
Get the shader running and dialed in for a great retro look right away.
