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Fetch the complete documentation index at: https://mintlify.com/project516/retroview/llms.txt

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retroview is a free, open-source Minecraft shader pack licensed under GPL-3.0 that wraps your world in a stack of post-processing effects — pixelation, ordered dithering, scanlines, a CRT-style vignette, color bleed, and atmospheric fog — without adding any blocks, mods, or gameplay changes. It runs through Iris Shaders and works on Minecraft 1.16.5 through the latest releases. Available on Modrinth and CurseForge.

What retroview does

retroview applies a layered set of post-processing effects to Minecraft’s rendered output. Each effect is independently tunable through Iris’s built-in shader options panel.
EffectWhat it does
PixelationSnaps the image to a coarser grid for a classic low-resolution console look
Ordered ditheringUses a 4×4 Bayer matrix to reduce colors while preserving smooth gradients
ScanlinesDims alternating rows to mimic a CRT display
VignetteDarkens screen edges toward the corners for a cinematic retro feel
Color bleedApplies a subtle chromatic offset that simulates phosphor glow on old monitors
Atmospheric fogBlends distant geometry with the sky color for added depth
All effects are applied as screen-space post-processing. retroview does not modify world generation, block behavior, or any gameplay mechanics.

Who retroview is for

retroview suits anyone who wants a nostalgic visual twist on Minecraft without heavy performance costs:
  • Players who want a classic retro or console-era aesthetic
  • Content creators shooting retro-style screenshots or videos
  • Survival and creative builders who want a unique visual identity for their worlds
  • Anyone who wants a simple, no-fuss shader that works on lower-end hardware
retroview is extremely lightweight and runs smoothly on hardware that would struggle with full PBR shader packs.

Key shader options

retroview exposes five options through Iris’s shader options panel. These are the defaults as defined in composite.fsh:
OptionDefaultDescription
retroPixelScale5.0Pixelation grid size — lower values produce a coarser, more pixelated image
retroLevels31.0Number of color levels — lower values reduce the palette for a more retro look
retroScanStrength0.08Scanline darkness — higher values make the CRT lines more pronounced
retroVignetteStrength0.25Vignette intensity — controls how dark the screen edges become
retroDitherStrength1.0Dither amount — scales the Bayer dither offset applied during color quantization
Full configuration details, including range guidance and tuning tips, are covered in the shader options reference.

Next steps

Installation

Install Fabric, Iris, and retroview in a few simple steps.

Quickstart

Get the shader running and dialed in for a great retro look right away.

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