Victor Launcher organizes your mods into two main sections: Installed Folders, which lists everything inDocumentation Index
Fetch the complete documentation index at: https://mintlify.com/stevensonhouset5-sys/Victor-Launcher/llms.txt
Use this file to discover all available pages before exploring further.
BepInEx/plugins/ and BepInEx/plugins-disabled/, and Queued Folders, which lists DLLs in BepInEx/mod-imports/ that are ready to be installed. The header displays two stat chips — Installed (blue) showing the number of active mods, and Ready To Install (orange) showing the number of queued DLLs.
Installing a new mod
Use the Pick DLL button (purple) to stage a DLL from anywhere on your file system, then install it from the queue.Stage the DLL
Click Pick DLL and select the
.dll file you want to install. Victor Launcher copies it into BepInEx/mod-imports/. Only .dll files are accepted.Install from the queue
The DLL appears in the Queued Folders section. Click Install on the individual mod row to move it from
mod-imports/ to BepInEx/plugins/.After any change, Victor Launcher writes a state snapshot to
BepInEx/config/victor-launcher-state.json listing the relative paths of every active, disabled, and staged mod.Enabling and disabling mods
Single mod
Each mod row in the Installed Folders section shows the mod’s name, its relative path, and a pill indicating whether it is Enabled or Disabled.- To disable an active mod, click Disable on its row. Victor Launcher moves the DLL from
BepInEx/plugins/toBepInEx/plugins-disabled/. - To enable a disabled mod, click Enable on its row. Victor Launcher moves the DLL back to
BepInEx/plugins/.
Victor Launcher cannot disable itself. Its own DLL is skipped when you disable a group, and the Disable button is not shown for it.
Whole folder (group)
Click Open Folder on any group in Installed Folders to drill into it. At the group level, two buttons let you act on every mod in the folder at once:- Disable All — moves every DLL in the group to
BepInEx/plugins-disabled/(skips Victor Launcher’s own DLL). - Enable All — moves every DLL in the group back to
BepInEx/plugins/.
Groups and loose DLLs
Victor Launcher groups DLLs by subdirectory. Any DLL placed inside a subfolder ofplugins/ or plugins-disabled/ is displayed under a group named after that folder. Nested paths use / as the separator, so plugins/my-pack/tools/helper.dll appears under the group my-pack / tools.
DLLs placed directly in the root of plugins/ or plugins-disabled/ — with no subfolder — are collected under the label Loose DLLs.
Queued folders
When multiple DLLs share the same subfolder insideBepInEx/mod-imports/, they appear together as a queued folder. You can install all of them in one action.
Install an entire queued folder at once
Install an entire queued folder at once
In the Queued Folders section, find the folder you want and click Install Folder. Every DLL in that subfolder moves to
BepInEx/plugins/ under the same folder structure. Restart the game to load them.Delete a disabled mod permanently
Delete a disabled mod permanently
Open the group that contains the mod in the Installed Folders section and find the mod row. Disabled mods show both an Enable button and a Delete button. Click Delete to permanently remove the DLL from
BepInEx/plugins-disabled/. This action cannot be undone from inside the launcher; only files already in plugins-disabled/ can be deleted this way.Backup system
Before Victor Launcher overwrites any DLL, it places a copy inBepInEx/victor-backups/<timestamp>/. This happens automatically whenever an existing file would be replaced during an install operation. You can browse these backups directly in the file system if you need to recover a previous version.
Refreshing the mod list
If you add or remove files outside Victor Launcher — for example by copying DLLs manually — click Refresh Lists (slate) to reload the current state ofplugins/, plugins-disabled/, and mod-imports/.