Most issues surface as a short status message at the bottom of the launcher overlay, next to the Ship Status area. Read that message first — it tells you exactly what went wrong and is the fastest path to a fix.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/stevensonhouset5-sys/Victor-Launcher/llms.txt
Use this file to discover all available pages before exploring further.
"Windows protected your PC" popup when downloading
"Windows protected your PC" popup when downloading
Windows Defender SmartScreen shows this popup for unrecognized apps, including Victor Launcher and its companion installer. The file is safe to run.To proceed:
- Click More info in the popup dialog.
- Click Run anyway.
This popup appears because Victor Launcher is not code-signed with a commercial certificate, not because it contains malware. Victor Launcher is intended for mod management convenience and does not bypass any game restrictions or trust checks.
Victor Launcher does not open (F7 does nothing)
Victor Launcher does not open (F7 does nothing)
If pressing F7 in-game has no effect, BepInEx may not be loading Victor Launcher correctly.Check the following:
- Confirm BepInEx is installed in your Among Us folder. You should see a
BepInEx/directory next toAmong Us.exe. - Confirm
VictorLauncher.dllis insideBepInEx/plugins/. - Open
BepInEx/LogOutput.login a text editor and look for errors near the Victor Launcher entry. Common causes include a BepInEx version mismatch or a missing dependency.
"Could not find that room code"
"Could not find that room code"
Victor Launcher could not locate the room code you entered in the Supabase database.
- Double-check that you typed the room code correctly. Room codes are case-insensitive.
- Confirm you have an active internet connection.
- Ask the room host to verify the code is still active and was saved correctly.
- If you are self-hosting, confirm the Supabase URL in
BepInEx/config/com.tate.amongus.starterplugin.cfgpoints to the correct project.
"The room manifest has expired"
"The room manifest has expired"
Manifests have a short time-to-live set by the host. The manifest you received has passed its
expiresAtUtc timestamp.- Wait a moment, then enter the room code again. The host’s system may re-issue the manifest automatically.
- If the error persists, ask the host to re-save the mod pack so a fresh manifest is generated.
"The room manifest signature could not be verified"
"The room manifest signature could not be verified"
Victor Launcher verified the RSA-SHA256 signature on the manifest envelope and it did not match.This error does not occur on the default hosted deployment. It only appears on self-hosted setups where the
ManifestSigningPublicKeyPem config value does not match the private key used to sign manifests.- Open
BepInEx/config/com.tate.amongus.starterplugin.cfgand confirmManifestSigningPublicKeyPemcontains the correct PEM-encoded RSA public key for your Supabase deployment. - See Supabase self-hosting for instructions on generating and configuring a matching key pair.
Mod not loading after install
Mod not loading after install
Victor Launcher stages new mods in
BepInEx/mod-imports/ and moves them into BepInEx/plugins/ on the next game start. If you installed a mod and it is not active, a full game restart is required.If the mod still does not load after restarting:- Open
BepInEx/LogOutput.logand search for the mod’s DLL name. BepInEx logs the reason it skips or fails to load a plugin. - Confirm the DLL appears in
BepInEx/plugins/and is listed as"active"inBepInEx/config/victor-launcher-state.json. - Check whether the mod requires additional dependencies that are not installed.
"This manager cannot disable itself while it is running"
"This manager cannot disable itself while it is running"
You cannot disable
VictorLauncher.dll through the launcher while the game is running, because the DLL is loaded into the game process.To remove Victor Launcher:- Close Among Us completely.
- Navigate to
BepInEx/plugins/in File Explorer. - Move or delete
VictorLauncher.dllmanually.
Mods conflict or are incompatible with each other
Mods conflict or are incompatible with each other
Victor Launcher moves files between directories and verifies downloads, but it does not patch or isolate mod code at runtime. Compatibility between large gameplay-overhaul mods depends entirely on the mods themselves.If two mods conflict:
- Disable one of them via the launcher and restart the game to confirm which mod is causing the issue.
- Check the mod’s own documentation or issue tracker for known conflicts.
- Use the
"conflicts"field in a room-pack manifest to prevent incompatible packs from being installed together. See mod manifest for details.
"Only .dll files can be staged here"
"Only .dll files can be staged here"
Victor Launcher only supports BepInEx plugin DLLs. If you selected a file with a different extension (for example,
.zip, .cfg, or .exe), the import is rejected with this error.Extract the correct .dll file from any archive before importing, and place configuration files in their target directories manually.If your issue is not listed here, open a GitHub issue at https://github.com/stevensonhouset5-sys/Victor-Launcher with a description of the problem and the relevant lines from
BepInEx/LogOutput.log.