Skip to main content

Documentation Index

Fetch the complete documentation index at: https://mintlify.com/stevensonhouset5-sys/Victor-Launcher/llms.txt

Use this file to discover all available pages before exploring further.

Victor Launcher supports visual skins in the .vsk format, introduced in version 0.2.3. A skin file lets you replace the default color scheme and header without modifying the launcher itself — just drop the file in the right place and the launcher picks it up automatically.
Skins require Victor Launcher version 0.2.3 or newer. If you are running an older version, update before trying to apply a skin.

Applying a skin

1

Obtain a .vsk file

Download a .vsk skin file. Sample skins were released alongside Victor Launcher v0.2.3 — check the v0.2.3 release notes on the GitHub releases page for links.
2

Place the file in your plugins folder

Copy the .vsk file into BepInEx/plugins/, the same folder that contains VictorLauncher.dll.
BepInEx/
└── plugins/
    ├── VictorLauncher.dll
    └── my-skin.vsk
3

Launch Among Us

Start the game. Victor Launcher reads the skin file on startup and applies it to the overlay automatically. No additional configuration is needed.
Victor Launcher uses only one skin at a time. If you have multiple .vsk files in BepInEx/plugins/, only one will be applied. Remove any skin files you do not want to use.

What a skin can customize

A .vsk file can change the following parts of the launcher UI:
ElementDescription
HeaderThe banner or title area at the top of the launcher overlay
Button colorsThe fill color of buttons throughout the UI
Primary colorThe main accent color used for highlights and active states
Secondary colorThe supporting accent color used for secondary UI elements

Build docs developers (and LLMs) love