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Overview

Missions provide structured scenarios and objectives for Star Trek Attack Wing battles. Each mission defines setup rules, special mechanics, and victory conditions.

Mission Data Structure

type
string
required
Always "mission" for mission cards
name
string
required
Mission name (e.g., "A New Source Of Dilithium", "The Chase")
missionSet
array
required
Set identifiers for this mission
missionID
string
required
Unique mission identifier

Mission Components

Componets
string
Required game components (tokens, markers, obstacles)Examples:
  • "1 Planet Token and 12 Mission Tokens"
  • "1 Planet Token, 2 Objective Tokens, and 12 Mission Tokens"
description
string
required
Mission backstory and narrative setup
setUp
string
required
Fleet composition requirements and board setup instructionsIncludes:
  • Squadron point limits
  • Required ship types
  • Starting positions
  • Token placement
specialRules
string
required
Unique mechanics and special actions for this missionMay include:
  • Away team rules
  • Token acquisition
  • Planet obstacle rules
  • Special actions available
objectives
string
required
Victory conditions and mission goalsTypically includes:
  • Primary objective
  • Alternate victory conditions
  • Failure conditions

Real Examples

Mission Example: A New Source Of Dilithium

Mission Components

Common Components

Planet Tokens

Central objectives that ships orbit or interact withSpecial rules:
  • Obstruct movement and firing
  • Provide special actions at Range 1
  • Often center of map

Mission Tokens

Collectible objectives tracked on ship/captain cardsTypical use:
  • Earned through special actions
  • Required for victory (usually 3+)
  • Transfer between locations

Objective Tokens

Secondary targets or waypointsMay represent:
  • Resource deposits
  • Strategic locations
  • Bonus objectives

Obstacles

Environmental hazards per standard rules

Mission Mechanics

Away Teams

Many missions feature Away Team mechanics:
1

Deploy Away Team

Ship disables shields, captain, and crew card
  • Must be within Range 1 of planet
  • Ship cannot be cloaked
  • Away team immune to targeting
2

Collect Resources

Each End Phase: away team earns 1 Mission Token
  • Tokens placed on Captain Card
  • Captain disabled while on planet
  • Ship has Skill 1 during this time
3

Retrieve Away Team

Disable remaining shields to beam up
  • Removes disable tokens from captain/crew
  • Mission Tokens transfer to Ship Card
  • Ship regains full captain skill

Victory Conditions

Primary Objective

Collect required Mission Tokens (usually 3) and exit through starting areaRequirements:
  • Tokens must be on Ship Card (not Captain Card)
  • Must exit through own starting area
  • Exiting without tokens = defeat

Alternate Victory

Eliminate all enemy shipsStrategy:
  • Aggressive fleets may prefer combat
  • Prevents opponents from collecting tokens
  • Standard combat rules apply

Fleet Composition

Missions specify fleet requirements:

Standard 3-Player Mission

FEDERATION PLAYER
40 Squadron Points, including at least one Federation Ship 
and one [Crew] Upgrade.

KLINGON PLAYER  
40 Squadron Points, including at least one Klingon Ship
and one [Crew] Upgrade.

ROMULAN PLAYER
40 Squadron Points, including at least one Romulan Ship
and one [Crew] Upgrade.
Fleet Requirements:
  • Fixed squadron point limit (typically 40 SP)
  • Minimum one faction ship
  • Minimum one crew upgrade
  • Ensures balanced competitive play

Mission Setup

3-Player Setup

1

Place Planet Token

Place Planet Token in exact center of play area
2

Position Fleets

Each player deploys in their designated starting areaStandard 3-player positioning:
  • 120° apart around play area
  • Equal distance from center
  • See “3-Player Setup Diagram” in rulebook
3

Prepare Mission Tokens

Place Mission Tokens outside play area for use during game

Special Rules

Planet Token Rules

Ships interacting with Planet Tokens:
  1. Movement: Ships moving through or overlapping planet token follow obstacle rules
  2. Line of Sight: Planet blocks line of sight for attacks
  3. Range 1 Actions: Ships at Range 1 gain special mission actions
  4. Cloaking Restriction: Cannot perform planet actions while cloaked

Away Team Interaction

Critical Away Team Rules:
  • Away teams cannot be targeted by any effects
  • Ship’s captain skill becomes 1 while captain is on away team
  • Must disable all shields to deploy or retrieve away team
  • Disabled tokens can only be removed by retrieval action

Mission Strategy

Aggressive Strategy

Focus on eliminating opponentsAdvantages:
  • Prevents opponents from collecting tokens
  • Faster victory if successful
  • Controls board positioning
Risks:
  • Takes longer than objective play
  • High ship damage/loss
  • Requires combat-focused fleet

Objective Strategy

Focus on collecting Mission TokensAdvantages:
  • Clearer path to victory
  • Only need 3 tokens + escape
  • Can avoid heavy combat
Risks:
  • Vulnerable while shields down
  • Opponents may block escape
  • Requires Range 1 of planet

Data Source

Mission data is located in:
~/workspace/source/src/data/missions.js
Currently includes 2 mission scenarios. More missions may be added in future data updates.

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