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The Mission Viewer allows you to browse a collection of custom missions and scenarios for Star Trek Attack Wing, featuring unique objectives, special rules, and setup instructions.

Accessing the Mission Viewer

From the Utopia homepage, click the Mission Viewer LCARS button to access the mission browser.

Mission Browser Interface

The Mission Viewer presents missions as an organized list with expandable collapsible sections. Each mission shows:
  • Faction Icon: The primary faction(s) involved
  • Mission Name: The scenario title
  • Expansion Set: The source expansion (in italics)

Viewing a Mission

1

Browse the mission list

Scroll through the available missions. Each mission is represented by a collapsible button with an orange LCARS-style design.
2

Click to expand

Click any mission button to expand it and view the full mission details. The button changes to pink when active, and a ”-” icon replaces the ”+” icon.
3

Read the mission details

The expanded section displays all mission information including overview, setup, special rules, and objectives.
4

View mission images

Scroll to the bottom of each mission to see setup diagrams and reference images.
Click the mission button again to collapse the section and return to browsing other missions.

Mission Information Structure

Each mission includes detailed information organized into standard sections:

Mission Overview

Provides the narrative context and story behind the scenario. This section explains:
  • The strategic situation
  • Which factions are involved
  • The stakes of the engagement
  • Thematic elements from Star Trek canon

Setup Section

Defines the requirements for each player or team: Player Fleets:
  • Squadron Point (SP) limits
  • Required ships or ship classes
  • Mandatory captains or crew
  • Faction restrictions
  • Fleet composition rules (minimum/maximum ships)
Map Setup:
  • Play area dimensions
  • Planet token placement
  • Mission token quantities and positions
  • Objective token placement
  • Special terrain tokens (minefields, stations, etc.)
  • Deployment zones for each player
Pay close attention to setup requirements. Some missions require specific unique ships or captains to play correctly.

Special Rules

Missions feature unique mechanics that modify standard game rules: Common Special Rules:
  • Environmental effects (nebulas, radiation fields, asteroid fields)
  • Custom actions available to all ships
  • Token mechanics (Time Tokens, Mission Tokens, Shield Tokens)
  • Modified attack or defense rules
  • Movement restrictions
  • Sector-specific conditions
Examples:
  • Briar Patch: Ships taking high-speed maneuvers suffer damage
  • Bassen Rift: Scan tokens have no effect, cloaked ships get bonuses
  • Regenerative Re-Assimilation: Borg ships can repair near objective tokens
Some special rules significantly change gameplay. Read them carefully before starting the mission.

Objectives

Defines victory conditions for each player: Victory Types:
  • Destruction: Eliminate all enemy ships
  • Timed: Survive until Mission Tokens are depleted
  • Objective Control: Capture or defend specific locations
  • Escape: Get ships off a specific board edge
  • Hybrid: Multiple ways to achieve victory
Player-Specific Objectives: Each player or team typically has different victory conditions, creating asymmetric scenarios.

Difficulty Adjustments

Many missions include optional difficulty modifiers:
  • Adjust SP totals for each side
  • Change the number of Mission Tokens
  • Modify reinforcement timing
  • Alter starting positions
  • Add or remove special components
Try difficulty adjustments to balance scenarios for different player skill levels or to replay missions with new challenges.

Mission Images

Each mission includes visual references:
  • Setup diagrams showing token and ship placement
  • Map layouts with deployment zones marked
  • Reference images for special components
  • Example fleet configurations
The Mission Viewer includes scenarios from several expansion sets:
Crossing The Rubicon - Donatra’s fleet ambushes the Scimitar in the Bassen RiftThe Human From Remus - Defend a Romulan base from Dominion assault during the war

Mission Components

Missions may require special game components:
  • Planet Tokens: Represent planetary bodies
  • Mission Tokens: Track time or objectives
  • Shield Tokens: Represent regenerating defenses
  • Time Tokens: Count down to reinforcements or events
  • Objective Tokens: Mark locations or objectives
  • Minefield Tokens: Represent mine fields or structures
  • Space Station Tokens: Represent stations or installations
The “Special Components” line at the top of each mission lists everything you’ll need beyond standard game materials.

Number of Players

Missions support various player counts:
  • 2 Players: Standard head-to-head scenarios
  • 3-4 Players: Multi-player battles with complex objectives
  • Team Play: Cooperative scenarios with 2+ players per side
Some missions like “Blood Oath” support 2, 3, or 4 players with special rules for each configuration. Check the setup section for player count variants.

Using Missions for Play

1

Choose a mission

Browse missions and select one that matches your desired player count and available expansion content.
2

Build fleets

Use the Fleet Builder to create fleets according to mission requirements.
3

Prepare components

Gather all special components listed in the mission (tokens, terrain, etc.).
4

Set up the board

Follow the map setup instructions to place tokens and define deployment zones.
5

Deploy fleets

Place ships in starting areas as specified.
6

Play the scenario

Follow standard Attack Wing rules plus mission special rules until victory conditions are met.

Mission Design Elements

Asymmetric Forces

Many missions feature intentionally unbalanced fleets:
  • One side has more SP but faces time pressure
  • Smaller force has defensive advantages
  • Special abilities compensate for numerical disadvantage

Thematic Accuracy

Missions recreate iconic Star Trek moments:
  • Canon battles from TV series and films
  • Era-appropriate ships and restrictions
  • Story-driven objectives that match the narrative

Tactical Variety

Different missions emphasize different skills:
  • Aggressive assault missions
  • Defensive holding actions
  • Stealth and reconnaissance
  • Objective control and board control
  • Timed pressure scenarios
The Mission Viewer includes LCARS-style navigation buttons to access other Utopia features:
  • Fleet Builder: Return to building fleets
  • Set Viewer: Browse expansion sets
  • FAQ: View frequently asked questions
  • Bug Report: Email bug reports to the developers
  • Disclaimer: View copyright and disclaimer information

Tips for Mission Play

Before starting, read the entire mission including special rules and objectives. Some rules interact in unexpected ways.
Use the suggested difficulty adjustments if one side is consistently winning. Scenarios can be tuned for different player skills.
Keep the Mission Viewer open during play to reference special rules and objectives. The collapsible format makes it easy to find specific sections.
Play asymmetric missions from both perspectives to fully appreciate the design and strategy of each side.
Many missions use counters to track time or progress. Use dice or tokens to represent these clearly on the play area.

Next Steps

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