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Overview

Resource cards provide fleet-wide enhancements, special abilities, and alternative game mechanics. They represent special equipment, personnel, or tactical advantages that apply to your entire fleet rather than individual ships.

Resource Data Structure

type
string
required
Always "resource" for resource cards
id
string
required
Unique identifier (e.g., "R001", "R002")
gameId
number
required
Game system identifier
set
array
required
Set codes where this resource appears (often OP/organized play prizes)
name
string
required
Resource card name
text
string
required
Rules and mechanics for the resource
cost
number
required
Squadron points to include this resource
  • 0 means variable cost or calculated cost
  • Positive values are fixed costs
opBanned
boolean
Whether this resource is banned in organized play
showShipResourceSlot
boolean
Display behavior in fleet builder UI

Resource Categories

Special Dice

Enhanced attack or defense diceExamples:
  • Elite Attack Die
  • Counter Attack Die

Token Resources

Pools of tokens for various effectsExamples:
  • Command Tokens
  • Chief Engineer Tokens
  • Master Strategist Tokens

Fleet Enhancements

Permanent upgrades to fleet capabilitiesExamples:
  • Improved Shields
  • Improved Hull
  • Advanced Targeting Systems

Special Abilities

Unique mechanics and card poolsExamples:
  • Reinforcements Sideboard
  • Flagship
  • Officer Cards

Real Examples

Elite Attack Die (Special Dice)

{
  "type": "resource",
  "id": "R001",
  "gameId": 1,
  "set": ["OP1Participation2"],
  "name": "Elite Attack Die",
  "text": "1) Once during every round, a player may choose to exchange 1 of their attack dice with the Elite Attack Die. Players may not roll this die more than once per round, regardless of how many ships they have in their fleet.\r\n\r\n2) The pips on the Elite Attack Die are [hit][hit], [crit], [crit], [hit], [hit], [hit], [battlestations], [battlestations].\r\n\r\n3) The [hit][hit] result may be cancelled by 1 [evade] result.\r\n\r\n4) The [hit][hit] result inflicts 2 damage if it is not cancelled.\r\n\r\n5) When cancelling the attack dice with [evade] results, the order that the dice are cancelled is: [hit] first, then [hit][hit], then [crit].",
  "cost": 5,
  "opBanned": true,
  "showShipResourceSlot": false
}
Elite Attack Die Faces:
  • 2x [hit][hit] - Double hit (2 damage)
  • 2x [crit] - Critical hit
  • 3x [hit] - Standard hit
  • 2x [battlestations] - Battlestations result
Banned in Organized Play - Too powerful for tournament balance

Command Tokens (Token Pool)

{
  "type": "resource",
  "id": "R002",
  "gameId": 1,
  "set": ["OP2Participation2"],
  "name": "Command Tokens",
  "text": "1) Players receive a set of 10 Command Tokens and choose 5 to use.\r\n2) A player may only use Command Tokens for his/her ships.\r\n3) When a Command Token is used, it is flipped over and may not be used again in that Battle.\r\n\r\nCOMMAND TOKENS:\r\n( ) Place an [evade] token beside your ship as a free Action this Round.\r\n( ) Place a [battlestations] token beside your ship as a free Action this Round.\r\n( ) Place a [scan] token beside your ship as a free Action this Round.\r\n( ) You may  [target-lock] 1 enemy ship as a free Action this Round...\r\n( ) You may choose any number of your attack dice and re-roll them once...\r\n( ) You may choose any number of your defense dice and re-roll them once...\r\n( ) Before rolling any of your attack dice, you may add +1 attack die...\r\n( ) Before rolling any of your defense dice, you may add +1 defense die...\r\n( ) Before rolling any of your attack dice, you may set 1 of your attack dice on any side of your choice...\r\n( ) Before rolling any of your defense dice, you may set 1 of your defense dice on any side of your choice...",
  "cost": 5,
  "opBanned": true,
  "showShipResourceSlot": false
}
Available Command Tokens (choose 5):
  • Free action tokens (evade, battlestations, scan, target-lock)
  • Re-roll effects (attack or defense)
  • Extra dice (+1 attack or defense)
  • Set dice to chosen face

Improved Shields (Fleet Enhancement)

{
  "type": "resource",
  "id": "R012",
  "gameId": 1,
  "set": ["71511a"],
  "name": "Improved Shields",
  "text": "1) At the start of the game, after the Gather Forces step, place your Improved Shields Resource Card beside your Ship Cards and place 4 additional Shield Tokens on your Improved Shields Resource Card.\r\n\r\n2) Every round, you may remove all of the additional Shield Tokens from this card and place them beside any or all of your ships. These tokens are placed during your ships' 'Perform Action' steps. NOTE: You may divide these tokens between your ships as you like, but you may only place up to 2 of these additional Shield Tokens beside any of your ships.\r\n\r\n3) When a ship takes damage, the additional Shield Token(s) beside that ship are removed first. Any Shield Token lost this way is removed from the game and cannot be repaired.\r\n\r\n4) During the End Phase, remove all Shield Tokens that are still beside your ship(s) and place them back on your Improved Shields Resource Card.\r\n\r\n5) These extra Shield Tokens cannot be used in conjunction with Cloaking or to activate any special abilities.",
  "cost": 10,
  "opBanned": true,
  "showShipResourceSlot": false
}
1

Setup

Place 4 shield tokens on resource card at game start
2

Deploy Shields

Each round during Perform Action step:
  • Distribute up to 4 tokens among your ships
  • Max 2 tokens per ship
3

Absorb Damage

Extra shields removed first when taking damage
  • Cannot be repaired
  • Removed from game permanently
4

Recover

End Phase: unused shields return to resource card for next round

Flagship (Ship Enhancement)

{
  "type": "resource",
  "id": "R004",
  "gameId": 1,
  "set": ["OP4Participation"],
  "name": "Flagship",
  "text": "1) Players receive a set of 4 flagship cards (with 2 options on each card) and choose 1 of those options to use during the tournament. There are 4 Independent options and 1 option for each faction: Federation, Klingon, Romulan, and Dominion...\r\n\r\n2) Flagship cards are oversized cards that are placed beneath your ship card. These cards will have additional stats that increase the printed values* of your ship (primary weapon, agility, hull, shields)...\r\n\r\n3) Players may use the bonus text-based ability in addition to their ship's normal text-based ability...\r\n\r\n4) If a ship card does not have the bonus action in its action bar, that ship is now considered to have that action in its action bar...\r\n\r\n5) If there is a bonus [talent_text] upgrade slot on your chosen flagship option, you may choose a [talent_text] upgrade even if your captain does not have the (talent) icon...",
  "cost": 10,
  "opBanned": true,
  "showShipResourceSlot": false
}
Flagship Benefits:
  • Increased ship stats (attack, agility, hull, shields)
  • Bonus text abilities
  • Additional action icons
  • Extra upgrade slots
  • Special plastic base included

Variable Cost Resources

Some resources have cost: 0 because their actual cost is calculated:

Improved Hull (Calculated Cost)

{
  "type": "resource",
  "id": "R029",
  "gameId": 1,
  "set": ["72260r"],
  "name": "Improved Hull",
  "text": "At the start of the game, place 1 Mission Token on any or all of the ship cards in your Fleet\n\nFor the remainder of the game, the Hull Value of each ship with a Mission Token on its Ship Card is considered to be +1.\n\nThe cost of this resource is a number of SP equal to the total combined starting Hull values of all of your ships in your fleet divided by 2 rounding up. For example if your fleet has a total combined hull value of 15, the cost of this resource would be 8.",
  "cost": 0,
  "opBanned": true,
  "showShipResourceSlot": false
}
Cost Formula:
Cost = (Total Fleet Hull Value ÷ 2) rounded up

Example:
Fleet with Hull 15 = 8 SP cost
Fleet with Hull 20 = 10 SP cost

Officer Exchange Program (Free)

{
  "type": "resource",
  "id": "R015",
  "gameId": 1,
  "set": ["71996a"],
  "name": "Officer Exchange Program",
  "text": "1) Prior to building your fleet, choose two different Factions.\r\n\r\n2) You do not pay a faction penalty when assigning a Captain, Admiral or [crew_text] Upgrade of either of the chosen factions to a ship in your fleet of the other chosen faction.\r\n\r\n3) In addition, when assigning a Captain or Admiral card of one of the chosen factions to a ship in your fleet of the other chosen faction, the cost of that card is reduced by 1 SP (min 0)...",
  "cost": 0,
  "opBanned": true,
  "showShipResourceSlot": false
}
Benefits:
  • No faction penalty between two chosen factions
  • -1 SP discount on cross-faction captains/admirals
  • Enables multi-faction fleet building

Attack Squadron Resources

Special fighter squadron units:

Hideki Class Attack Fighters

Attack Squadron Mechanics:
  • Stack of 4 tokens representing fighters
  • Each token has own stats (attack, agility, hull, shields, skill)
  • Taking hull damage removes top token
  • Shields refresh when new token revealed
  • No upgrades or captains allowed
  • All crits become regular damage

Organized Play Resources

Most resource cards come from Organized Play (OP) prize kits and are marked opBanned: true, meaning they’re not legal for tournament use.

OP Resource Sets

  • OP1: Elite Attack Die
  • OP2: Command Tokens
  • OP3: Reinforcements Sideboard
  • OP4: Flagship
  • OP5: Hideki Class Attack Fighters (Dominion)
  • OP6: Federation Attack Fighters
  • OPWeb: Skilled Helmsman (Full About Maneuver)
  • OPArena: Chief Engineer Tokens
  • Collective OP1: Counter Attack Die
  • Collective OP2: Fleet Captain
  • Collective OP3: Officer Cards

Resource Restrictions

Tournament Legality

Most resources are banned in organized play (opBanned: true):
  • Too powerful for competitive balance
  • Create unfair advantages
  • Limited availability from prize support

Casual Play

Resources add variety for casual games:
  • Special dice for dramatic combat
  • Token pools for tactical flexibility
  • Fleet enhancements for theme fleets
  • Alternative game modes

Using Resources

Fleet Building with Resources

1

Check Point Limit

Verify resource cost fits within squadron pointsExample: 100 SP fleet with 10 SP resource = 90 SP for ships
2

Select Resource

Choose one resource card (typically limited to 1 per fleet)
3

Apply Effects

Resource effects apply to entire fleet
  • Enhanced dice for all ships
  • Token pools shared across fleet
  • Permanent bonuses to flagships

Resource Strategy

Aggressive Resources

Enhance offensive capabilitiesExamples:
  • Elite Attack Die
  • Command Tokens (attack focus)
  • High Yield Photon Torpedoes

Defensive Resources

Improve survivabilityExamples:
  • Improved Shields
  • Improved Hull
  • Emergency Force Field

Tactical Resources

Flexibility and optionsExamples:
  • Master Strategist Tokens
  • Reinforcements Sideboard
  • Protocol

Utility Resources

Support and repairExamples:
  • Damage Control Team
  • Chief Engineer
  • Sick Bay

Data Source

Resource data is located in:
~/workspace/source/src/data/resources.js
Total Resources: 42 unique resource cards ranging from 0-20 SP cost

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