Mod list columns
Each row in the mod list displays the following information:| Column | Description |
|---|---|
| Status | Toggle switch to enable or disable the mod. |
| Name | The mod’s display name. If no display name is set, the folder name is used. |
| Author | Optional author field. Editable via right-click context menu. |
| Type | Mod type icon (Standing, Cutscene, Scene, NPC, Dating, Minigame). |
| Character | Character icon (head) derived from the mod’s ID, when available. |
| Conflict | Warning indicator shown when the mod conflicts with one or more other enabled mods. |
| Errors | Badge listing any validation errors detected for the mod. |
Mod types
BD2 Mod Manager recognizes the following mod types, each shown with a distinct icon in the Type column:Standing
Replaces a character’s idle standing spine animation.
Cutscene
Replaces a character’s cutscene spine animation.
Scene
Replaces a scene or background asset.
NPC
Replaces an NPC character model or animation.
Dating
Replaces a character’s dating simulation spine animation.
Minigame
Replaces a minigame asset. May or may not have a character ID.
Sorting and filtering
You can sort the mod list by clicking any column header. Clicking the same header again reverses the sort order. Use the search bar at the top of the tab to filter mods by name. The list updates in real time as you type.Context menu
Right-clicking anywhere in the mod list opens a context menu with the following selection options:- Select all — selects every mod in the list.
- Select enabled — selects only mods that are currently enabled.
- Select disabled — selects only mods that are currently disabled.
Per-mod actions
Right-clicking a specific mod row exposes additional actions:- Preview — opens the mod in BD2ModPreview or your system image viewer.
- Rename — changes the mod’s display name shown in the list.
- Set author — sets or clears the author field for the mod.
- Delete — permanently removes the mod from the staging directory.
Mod errors
If a mod has validation problems, an error badge appears on its row. Possible errors are:| Error | Meaning |
|---|---|
MissingModfile | The required mod definition file is absent. |
MissingTextures | Expected texture files were not found. |
MissingAtlasFile | The spine atlas file is missing. |
ShouldBeInFolder | The mod files are not organized inside a folder as required. |
HasConflict | Another enabled mod targets the same character or files. |
ArchiveNotExtracted | The mod was installed as an archive and was not fully extracted. |
IncompleteMod | The mod is missing one or more required components. |
InvalidMod | The mod structure does not match any recognized format. |
Related pages
Installing mods
Add mods from archives or folders.
Conflict detection
Understand and resolve mod conflicts.
Enabling and disabling
Toggle mods on and off.
Syncing mods
Apply your mod selection to the game.