Hand modes control which hand release event activates the pull boost. By default, the mod fires whenever either hand leaves a surface, which maximizes responsiveness. If you want more deliberate control — for example, to use one hand for climbing and the other for pulling — you can restrict the trigger to a single hand.Documentation Index
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Available modes
Both (default)
Both (default)
The pull triggers when either the left or right hand releases a surface. This is the most responsive mode: every time you let go of a wall or platform with either hand, the boost fires (as long as your selected input is held).Best for: players who want maximum acceleration and don’t need to distinguish between hands.
Left
Left
The pull only triggers when the left hand releases a surface. Your right hand can touch and release surfaces freely without activating the boost.Best for: players who want to control pulls with one specific hand, keeping the other free for natural movement.
Right
Right
The pull only triggers when the right hand releases a surface. Your left hand can touch and release surfaces without activating the boost.Best for: the same reason as Left mode, but for players who prefer right-hand control.
How it works in code
The mod tracks whether each hand was touching a surface on the previous physics frame. A “release” is detected when a hand that was touching is no longer touching:GTPlayer.Instance.IsHandTouching() provides the current frame’s contact state. The selected hand mode then decides whether that release should fire the pull:
The pull only fires when
shouldPull is true and your selected input binding is held at the same time. If you release a surface without holding the input, no boost occurs.