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The Speed Boost toggle modifies Gorilla Tag’s jump physics directly on the player instance. When you enable it, the mod overrides two properties on GTPlayer.Instance every physics frame: jumpMultiplier and maxJumpSpeed. This makes your jumps noticeably higher and faster than the game’s defaults without touching the pull mechanic itself.

What it changes

When Speed Boost is enabled, the following values are applied on every FixedUpdate frame:
PropertyValue setField name
GTPlayer.Instance.jumpMultiplier1.5Normalmuilty
GTPlayer.Instance.maxJumpSpeed8.5SpeedValue
These are applied continuously — not just once on enable — so disabling the toggle immediately stops the override and lets the game restore its own values on the next physics tick.

Source code

if (Speed)
{
    GTPlayer.Instance.jumpMultiplier = Normalmuilty;  // 1.5f
    GTPlayer.Instance.maxJumpSpeed = SpeedValue;       // 8.5f
}
This block runs inside FixedUpdate(), which executes at a fixed timestep independent of frame rate.
The in-game toggle label reads “Speed Boost (Good For Set 0.025)”. This is a hint that Speed Boost pairs well with the Speed Boost preset — which sets Pull Speed to 0.025 and Uphill Power to 0.020. Use the preset button first, then enable the toggle for the intended combination.
Speed Boost overrides the game’s default jump physics every physics frame while it is enabled. Any other mod or game system that sets jumpMultiplier or maxJumpSpeed will be overwritten. Disable Speed Boost if you want to restore normal jump behavior or let another system manage these values.
Speed Boost only affects jumping. The pull mechanic — how strongly you are pulled toward a surface — is entirely separate and controlled by the Pull Speed and Uphill Power sliders. You can use Speed Boost with any pull configuration.

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