The Speed Boost toggle modifies Gorilla Tag’s jump physics directly on the player instance. When you enable it, the mod overrides two properties onDocumentation Index
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GTPlayer.Instance every physics frame: jumpMultiplier and maxJumpSpeed. This makes your jumps noticeably higher and faster than the game’s defaults without touching the pull mechanic itself.
What it changes
When Speed Boost is enabled, the following values are applied on everyFixedUpdate frame:
| Property | Value set | Field name |
|---|---|---|
GTPlayer.Instance.jumpMultiplier | 1.5 | Normalmuilty |
GTPlayer.Instance.maxJumpSpeed | 8.5 | SpeedValue |
Source code
FixedUpdate(), which executes at a fixed timestep independent of frame rate.
Speed Boost only affects jumping. The pull mechanic — how strongly you are pulled toward a surface — is entirely separate and controlled by the Pull Speed and Uphill Power sliders. You can use Speed Boost with any pull configuration.