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Documentation Index

Fetch the complete documentation index at: https://mintlify.com/ASTRA228b/Astras-Pull-Mod-V1/llms.txt

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The two core sliders in the Pull Mod GUI determine how strongly the mod moves you each time a pull triggers. Pull Speed scales your horizontal momentum, while Uphill Power scales how much vertical lift you get when moving uphill. Both values are applied directly to your player position every time the pull fires, so small changes have an immediate and noticeable effect.

Settings reference

SettingInternal nameRangeInitial valueEffect
Pull SpeedpullPower0.001 – 0.20Multiplies your X and Z velocity to produce horizontal pull thrust
Uphill PowerUpHillPull0.001 – 0.10Multiplies your Y velocity to produce vertical lift on uphill surfaces
Both sliders appear in the in-game GUI under the Pull Mod panel and update in real time — no restart required.

How the pull is applied

When a pull triggers, the mod adds a scaled velocity offset to your world position:
Vector3 vel = GorillaTagger.Instance.rigidbody.linearVelocity;
GTPlayer.Instance.transform.position += new Vector3(
    vel.x * pullPower,
    vel.y * UpHillPull,
    vel.z * pullPower
);
The offset is proportional to how fast you are already moving. At high speeds, even a small pullPower value produces a large boost. At low speeds, the same value moves you only slightly.
Start with a low value like 0.025 and increase gradually. Small increments make it easy to find a value that feels natural without overshooting.
Settings are not saved between game sessions. Each time you launch Gorilla Tag, both sliders reset to 0 (their initial value in code). The slider minimum is 0.001, so the first drag snaps to that floor. Use the Presets page to quickly restore a known-good configuration.

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