Voxel Telephone is a multiplayer game for ClassiCube where players take turns building and describing voxel creations. Each game starts with a prompt — a player builds it in voxels, the next player describes what they see, another player builds that description, and so on for 16 turns. The results are often surprising, funny, and completely unlike where the game started.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/BunnyNabbit/voxel-telephone/llms.txt
Use this file to discover all available pages before exploring further.
How to Play
Learn the rules of the telephone game and how a full round works
Building Commands
Explore the full set of voxel building tools available in-game
View Finished Games
Browse completed game chains in the gallery or on the website
Server Setup
Run your own Voxel Telephone server for ClassiCube
How the game works
Each Voxel Telephone game is a chain of 16 turns that alternates between building and describing:A game starts with a prompt
Someone types a description to kick off a new game chain — anything from “a house” to “a computer chip exploding.”
A player builds the prompt
You join a game and build whatever the prompt describes in your 64×64×64 voxel space, using any of the available building commands.
The next player describes your build
Another player sees only what you built — not the original prompt — and writes their own description of what they see.
Play now
You can join the game directly in your browser or through the ClassiCube client:- Web browser: Play on ClassiCube
- ClassiCube client: Search for “Voxel Telephone” in the server list
- Website: Browse finished games at voxel-telephone.bunnynabbit.com
Voxel Telephone is designed for the ClassiCube client, which supports CPE (Classic Protocol Extension). Standard Minecraft Classic clients may have limited functionality.