Shape commands let you draw geometric volumes and outlines across your 64×64×64 voxel space in one operation. Each command is interactive: the server will ask for a block type and one or more position markers. Supply arguments up front to skip some of the prompts.Documentation Index
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/cuboid — fill or outline a rectangular volume
/cuboid — fill or outline a rectangular volume
Aliases: Examples:
/zDraws a cuboid (rectangular box) defined by two corner positions. With no arguments, the block is inferred from your held block and the server asks you to mark two positions.Modes
The optional mode parameter changes the appearance of the resulting cuboid. The default mode issolid.| Mode | Result |
|---|---|
solid | Fills the entire volume with the chosen block. |
hollow | Places blocks only on all six outer faces, leaving the interior empty. |
walls | Places blocks only on the four vertical side faces — no floor or ceiling. |
holes | Fills the volume in a checkerboard pattern: every block at a position where (x + y + z) is even is placed, and the rest are left as air. |
To use a mode, you must also supply a block ID or
hand. For example: /cuboid hand hollow./line — draw a straight line between two points
/line — draw a straight line between two points
Aliases: Mark the start position, then the end position. The server places blocks at each computed step along the line.
/l, /lnDraws a single-block-wide line between two positions using a 3D Bresenham-style algorithm. The line always passes through the start and end points exactly./AbnormalTriangle — fill a triangle through three points
/AbnormalTriangle — fill a triangle through three points
Aliases: Mark three positions in any order. Because the fill algorithm sweeps from the longest edge, the resulting triangle may have small holes at certain orientations — hence “abnormal.”
/triangle, /triDraws a filled triangle defined by three arbitrary positions. The command finds the longest edge of the triangle and sweeps lines from it toward the opposite vertex to fill the shape.The triangle is filled with individual block-wide lines. In some orientations, gaps of one block may appear along the edges. This is expected behavior.
/SphereSlow — draw a solid sphere
/SphereSlow — draw a solid sphere
Aliases: The command tests every block in the bounding cube against the sphere equation
/sphere, /spDraws a solid sphere. You mark the center point first, then an offset point — the radius is computed as the largest axis-aligned distance between the center and the offset.x² + y² + z² ≤ r² and places a block wherever the condition is satisfied.