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Documentation Index

Fetch the complete documentation index at: https://mintlify.com/BunnyNabbit/voxel-telephone/llms.txt

Use this file to discover all available pages before exploring further.

Building in Voxel Telephone takes place inside a voxel space using a set of interactive commands. Each command guides you step-by-step through selecting a block type, placing position markers, and executing the operation. Understanding the fundamentals covered here will help you use every tool in the building toolkit effectively.

The voxel space

Standard build levels give you a 64×64×64 voxel volume to work in. If you are building in a realm that uses the animation template, the full volume expands to 256×256×256 — this larger space is subdivided into 64 individual 64×64×64 frames for animation work.

The block palette

The block palette contains 255 block types (block IDs 1–255). Block ID 0 is air — placing air is equivalent to deleting a block. When a command asks for a block, you can either supply a numeric block ID directly or use hand to use whichever block you are currently holding.

How interactive commands work

Most building commands are interactive: the server asks you a series of questions, and you answer each one by placing a block in the world or typing a value in chat.
1

Issue the command

Type the command in chat, such as /cuboid. You may optionally supply arguments up front (for example /cuboid 9 hollow). If you omit arguments, the server infers your held block and then asks you the remaining questions.
2

Mark your positions

For commands that need one or more points in the world, walk to a position and type /mark — or simply right-click a block — to record that point. The server will confirm each mark and ask for the next one.
3

Confirm remaining inputs

Some commands ask for additional parameters such as a mode or a second block type. Answer each prompt in chat.
4

The command executes

Once all inputs have been collected the command runs and the blocks are placed. The level updates immediately.

The /mark command

/mark records your current standing position as a point for the active interactive command. Use it whenever the server asks you to mark a location.
/mark
You can also mark a position by right-clicking any block in the level — this has the same effect as typing /mark.

Canceling a command with /abort

/abort cancels whatever interactive command is currently in progress. If you are in VCR mode, /abort exits VCR mode and restores the level to the state it was in before you entered VCR — without committing any changes.
/abort

Explore the building commands

Basic commands

Single-block placement, paint mode, repeat mode, and the mark and abort utilities.

Shape commands

Draw cuboids, lines, triangles, and spheres across your voxel space.

Transform commands

Move, copy, replace, and creatively distort regions of blocks.

VCR & history

Step through your build history to undo or redo changes with VCR mode.

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