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Documentation Index

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Voxel Telephone is a multiplayer game for ClassiCube where players take turns building and describing voxel creations. Each game starts with a prompt — a player builds it in voxels, the next player describes what they see, another player builds that description, and so on for 16 turns. The results are often surprising, funny, and completely unlike where the game started.

How to Play

Learn the rules of the telephone game and how a full round works

Building Commands

Explore the full set of voxel building tools available in-game

View Finished Games

Browse completed game chains in the gallery or on the website

Server Setup

Run your own Voxel Telephone server for ClassiCube

How the game works

Each Voxel Telephone game is a chain of 16 turns that alternates between building and describing:
1

A game starts with a prompt

Someone types a description to kick off a new game chain — anything from “a house” to “a computer chip exploding.”
2

A player builds the prompt

You join a game and build whatever the prompt describes in your 64×64×64 voxel space, using any of the available building commands.
3

The next player describes your build

Another player sees only what you built — not the original prompt — and writes their own description of what they see.
4

The chain continues for 16 turns

Building and describing alternate until the 16th turn is complete. Then the full chain of prompts and builds can be viewed by anyone.

Play now

You can join the game directly in your browser or through the ClassiCube client:
Voxel Telephone is designed for the ClassiCube client, which supports CPE (Classic Protocol Extension). Standard Minecraft Classic clients may have limited functionality.

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