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Coral Coves are unique flooded cave biomes featuring underwater coral reefs, sea pickles, and kelp forests in underground chambers.

Overview

Biome ID: CORAL_COVES
Vanilla Replacement: minecraft:dripstone_caves
Color Code: #033DFC
Coral Coves are disabled by default in Substratum. To enable this biome, you must modify the biome configuration files.

Terrain Palette

Coral Coves use coastal materials:

Surface Layers (2 blocks deep)

  • Stone
  • Sand
  • Gravel

Subsurface Layer (1 block deep)

  • Stone
  • Smooth Sandstone
  • Andesite

Deepslate Transition

Below Y-level 7, terrain uses the CORAL_COVES_DEEPSLATE palette.

Features

Preprocessors

  • Place Water - Floods the cave with water

Landforms

  • Place Valid Air - Creates air pockets where appropriate

Flora

  • Cave coral fans
  • Cave coral wall fans
  • Cave sea pickles
  • Cave coral plants
  • Cave dendriform reef (branching coral)
  • Cave ball reef (boulder coral)
  • Cave seagrass
  • Cave kelp

Environment

Coral Coves bring vibrant underwater ecosystems into cave systems. These flooded chambers feature full coral reef biomes underground, complete with all varieties of coral, sea pickles for lighting, and kelp forests. The blue color code reflects the underwater nature of these caves.
Unlike surface coral reefs, cave coral variants are specially configured to generate in enclosed underground spaces.
Exploring Coral Coves requires water breathing potions or respiration enchantments, as these caves are completely flooded.

Palette Configuration

The terrain generation uses:
  • Sampler Type: Cellular with domain warp
  • Frequency: 0.08 (surface), 0.8 (subsurface)
  • Warp Frequency: 0.01 (surface), 0.1 (subsurface)
  • Dimensions: 2D sampling
Source: /biomes/cave/substratum/coral_coves.yml:1

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