Overview
Strata layers control the vertical layering of underground materials in Substratum. The strata system determines where stone transitions to deepslate and where bedrock generates at the top and bottom of the world. All strata configuration is found insubstratum_meta.yml under the strata section.
Strata System
Substratum’s strata system consists of three main layers:Deepslate
Gradual transition from stone to deepslate in deep underground areas
Bottom Bedrock
Unbreakable bedrock layer at the bottom of the world
Top Bedrock
Bedrock ceiling at the top of the world (for fully underground worlds)
Deepslate Configuration
The deepslate layer creates a gradual transition from stone to deepslate as you descend underground.Deepslate Top
Y-level where deepslate begins to mix with stone. Above this level, terrain is 100% stone. At and below this level, deepslate starts appearing.Default: 7Effect: Higher values mean deepslate appears closer to the surface. Lower values push deepslate deeper underground.
Deepslate Bottom
Y-level where all stone is fully replaced by deepslate. Below this level, terrain is 100% deepslate (before bedrock).Default: -7Effect: The range between
top and bottom creates a gradient transition zone.How Deepslate Transition Works
Transition Zone (Y = 7 to -7)
Gradual mix of stone and deepslate, with more deepslate as you go deeper
Bedrock Configuration
Bedrock layers create unbreakable boundaries at the top and bottom of the world.Bottom Bedrock
The bottom bedrock layer prevents players from falling into the void.Y-level where bedrock begins to replace deepslate at the bottom of the world.Default: -60
Y-level where all deepslate is fully replaced by bedrock. This is typically the world’s minimum Y-level.Default: -64 (Minecraft’s minimum Y-level)
Top Bedrock
The top bedrock layer creates a ceiling for fully underground worlds.Highest Y-level where bedrock generates at the world ceiling.Default: 319 (just below Minecraft’s maximum Y-level)
Y-level where the bedrock ceiling begins. Between this and
top, bedrock gradually fills in.Default: 316The top bedrock layer is primarily used in standalone Substratum worlds. When using drop-in merge with surface worlds, you may want to disable or adjust this layer.
Complete Strata Configuration
Here’s the complete default strata configuration fromsubstratum_meta.yml:
substratum_meta.yml
Palette Integration
The strata configuration is automatically integrated into terrain palettes through meta-configuration:Palette Top
Palette Bottom
Palette Bedrock
Common Configuration Scenarios
Shallower Deepslate
Shallower Deepslate
To make deepslate appear closer to the surface:This creates a more prominent deepslate layer visible in upper caves.
Deeper Deepslate
Deeper Deepslate
To push deepslate much deeper underground:This keeps most caves in the stone layer.
Sharp Deepslate Transition
Sharp Deepslate Transition
Wide Transition Zone
Wide Transition Zone
For a very gradual, extended transition:Creates a 64-block tall gradient of stone and deepslate mixing.
No Top Bedrock
No Top Bedrock
For drop-in merge with surface worlds, remove the ceiling:Prevents bedrock ceiling from blocking surface access.
Thicker Bedrock Floor
Thicker Bedrock Floor
For a more substantial bedrock layer at the bottom:Creates an 8-block thick bedrock floor instead of 4 blocks.
Visual Strata Diagram
Testing Strata Changes
Generate New Chunks
Strata settings only affect newly generated chunks. Travel to unexplored areas or create a new test world.
Technical Details
How Transitions Work
Both deepslate and bedrock use a transition zone between theirtop and bottom values:
- The transition is not linear - it uses noise functions to create natural-looking mixing
- Blocks in the transition zone have a probability of being either material based on Y-level
- Closer to
top= more of the upper material (stone or deepslate) - Closer to
bottom= more of the lower material (deepslate or bedrock)
Palette System Integration
Strata settings are applied through Terra’s palette system, which defines material distributions:- Each biome has a terrain palette
- Palettes include references to strata Y-levels
- When terrain generates, the palette consults strata configuration
- Materials are placed according to Y-level and strata rules
Next Steps
Biome Distribution
Configure biome scales and Y-level ranges
Disabling Biomes
Control which biomes spawn in your world
