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Overgrown Dugout biomes are ancient, abandoned-feeling caves where nature has reclaimed the stone, with vines and cobwebs covering surfaces.

Overview

Biome ID: OVERGROWN_DUGOUT
Vanilla Replacement: minecraft:dripstone_caves
Color Code: #222B23

Terrain Palette

Overgrown Dugout uses weathered stone materials:

Single Layer (1 block deep)

  • Stone
  • Cobblestone
  • Mossy Cobblestone
  • Moss Block

Deepslate Transition

Below Y-level 7, terrain uses the OVERGROWN_DUGOUT_DEEPSLATE palette.
The palette uses white noise sampling instead of the typical cellular noise, creating more random, chaotic patterns that enhance the abandoned aesthetic.

Features

Flora

  • Hanging Vines - Vines dangling from cave ceilings
  • Wall Vines - Vines growing on cave walls

Postprocessors

  • Hanging Cobwebs - Cobwebs suspended from ceilings, adding to the abandoned atmosphere

Environment

Overgrown Dugout biomes feel ancient and abandoned. The combination of mossy cobblestone, hanging vines, and cobwebs creates an atmosphere of decay and neglect, as if these caves were once inhabited but have been reclaimed by nature. The dark color code reinforces the shadowy, forgotten feel.
The cobwebs aren’t just decorative - they can actually slow player movement and add a sense of exploration challenge.

Palette Configuration

The terrain generation uses:
  • Sampler Type: White Noise
  • Salt: 5678 (for randomization)
  • Dimensions: Random sampling
Source: /biomes/cave/substratum/overgrown_dugout.yml:1

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