Overview
Biome ID:OVERGROWN_DUGOUTVanilla Replacement:
minecraft:dripstone_cavesColor Code:
#222B23
Terrain Palette
Overgrown Dugout uses weathered stone materials:Single Layer (1 block deep)
- Stone
- Cobblestone
- Mossy Cobblestone
- Moss Block
Deepslate Transition
Below Y-level 7, terrain uses theOVERGROWN_DUGOUT_DEEPSLATE palette.
The palette uses white noise sampling instead of the typical cellular noise, creating more random, chaotic patterns that enhance the abandoned aesthetic.
Features
Flora
- Hanging Vines - Vines dangling from cave ceilings
- Wall Vines - Vines growing on cave walls
Postprocessors
- Hanging Cobwebs - Cobwebs suspended from ceilings, adding to the abandoned atmosphere
Environment
Overgrown Dugout biomes feel ancient and abandoned. The combination of mossy cobblestone, hanging vines, and cobwebs creates an atmosphere of decay and neglect, as if these caves were once inhabited but have been reclaimed by nature. The dark color code reinforces the shadowy, forgotten feel.The cobwebs aren’t just decorative - they can actually slow player movement and add a sense of exploration challenge.
Palette Configuration
The terrain generation uses:- Sampler Type: White Noise
- Salt: 5678 (for randomization)
- Dimensions: Random sampling
/biomes/cave/substratum/overgrown_dugout.yml:1