Documentation Index
Fetch the complete documentation index at: https://mintlify.com/cgwire/zou/llms.txt
Use this file to discover all available pages before exploring further.
Introduction
Task types categorize production work into specific domains like modeling, animation, compositing, etc. Each task type belongs to a department and defines the kind of work to be done. Task types control which entities they apply to (assets, shots, etc.) and manage priority ordering in production views.Task Type Structure
Model Fields
Field Descriptions
- name: Display name (e.g., “Modeling”, “Animation”, “Compositing”)
- short_name: Abbreviated code for UI (e.g., “mdl”, “anim”, “comp”)
- description: Detailed explanation of the task type’s purpose
- color: Hex color for visual identification in UI (#RRGGBB format)
- priority: Display order (1 = highest priority, shown first)
- for_entity: Entity type this task applies to (“Asset”, “Shot”, “Edit”, “Sequence”, “Episode”, “Concept”)
- allow_timelog: Whether time tracking is enabled for this task type
- archived: Hidden from active use when true
- department_id: Department that owns this task type
Common Task Types
Asset Task Types
Typical asset production tasks:- Modeling: 3D model creation
- Texturing: Surface materials and textures
- Rigging: Character/prop setup for animation
- Grooming: Hair, fur, and vegetation
- Shading: Material setup and look development
- Concept: Initial design and ideation
Shot Task Types
Typical shot production tasks:- Layout: Camera and blocking
- Animation: Character performance
- FX: Visual effects and simulations
- Lighting: Scene lighting and rendering
- Compositing: Final image assembly
Edit Task Types
Typical editorial tasks:- Editing: Sequence assembly
- Sound Design: Audio work
- Color Grading: Final color correction
Managing Task Types
Create or Get Task Type
Use the service method to create task types programmatically:List All Task Types
Retrieve all task types:Get Task Type Details
Retrieve a specific task type:Update Task Type
Update task type fields:Archive Task Type
Archive instead of deleting to preserve historical data:Task Type Filtering
Get Task Types for Project
Find all task types used in a project:Get Task Types for Entity
Find task types for a specific entity:get_task_types_for_asset(asset_id)get_task_types_for_shot(shot_id)get_task_types_for_sequence(sequence_id)get_task_types_for_episode(episode_id)get_task_types_for_scene(scene_id)get_task_types_for_edit(edit_id)get_task_types_for_concept(concept_id)
Departments
Task types are organized by departments. Departments group related task types and control access permissions.Department Structure
Common Departments
- Modeling: 3D model creation and sculpture
- Animation: Character animation and motion
- FX: Effects and simulations
- Lighting: Scene lighting and rendering
- Compositing: Final image assembly
- Layout: Camera work and blocking
- Concept: Design and pre-production
- Editorial: Editing and post-production
Create or Get Department
List All Departments
Entity Type Mapping
Task types use thefor_entity field to specify which entity types they apply to:
Valid Values
- Asset: For asset-based tasks (modeling, texturing, rigging)
- Shot: For shot-based tasks (animation, lighting, compositing)
- Edit: For editorial tasks
- Sequence: For sequence-level tasks
- Episode: For episode-level tasks
- Concept: For concept and pre-production tasks
Example Configuration
Priority and Ordering
Task types use thepriority field to control display order:
- Lower numbers appear first (1 = highest priority)
- Used in UI to order task columns and filters
- Helps organize production pipeline stages
Example Priority Setup
Creating Tasks from Task Types
Once task types are configured, create tasks in bulk:Create Tasks for Assets
Create Tasks for Shots
Create Tasks for Edits
Create Tasks for Generic Entity Type
Time Logging
Theallow_timelog field controls whether time tracking is enabled:
- When
true: Artists can log time spents on tasks of this type - When
false: Time logging is disabled - Useful for administrative or non-production tasks
Best Practices
Naming Conventions
- name: Use full descriptive names (“Animation”, “Compositing”)
- short_name: Use 2-5 character abbreviations (“anim”, “comp”)
- Keep naming consistent across projects
Color Selection
- Use distinct colors for different departments
- Maintain visual consistency with studio branding
- Ensure colors have enough contrast for readability
- Common color schemes:
- Blue tones: Technical tasks (rigging, fx)
- Warm tones: Creative tasks (animation, modeling)
- Green tones: Final tasks (compositing, rendering)
Priority Organization
- Order task types by production pipeline flow
- Group related task types with similar priorities
- Lower priorities for administrative/optional tasks
Department Structure
- Align departments with studio organization
- Use departments for access control
- Keep department count manageable (typically 5-10)
Deletion and Archiving
When to Archive
- Task type no longer used in new projects
- Want to hide from active selection but preserve history
- Temporary disable during workflow changes
When to Delete
- Task type created by mistake with no tasks
- Use the delete tasks endpoint first:
Related Resources
- Tasks Overview - Task lifecycle and workflow
- Task Status - Status configuration
- Departments API - Department management