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What is LiquidBounce?

LiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft. Built with Kotlin and powered by advanced technologies like Mixins, it injects code directly into the Minecraft client at runtime without shipping any of Mojang’s copyrighted code.

Installation guide

Get started with LiquidBounce by setting up your development workspace

Quick start

Learn how to run the client and use your first modules

Module system

Explore the 8 module categories and their powerful features

Scripting API

Extend LiquidBounce with custom scripts using the powerful scripting API

Key features

Comprehensive module system

LiquidBounce includes hundreds of modules organized into 8 categories, each designed for specific gameplay enhancements:

Combat

Advanced combat modules like KillAura, Velocity, and AutoWeapon for PvP scenarios

Movement

Movement enhancements including Speed, Flight, Spider, and Step modules

Player

Player utilities like NoFall, Blink, AutoRespawn, and inventory management

World

World interaction modules including Scaffold, FastBreak, Timer, and AutoTool

Render

Visual enhancements like ESP, ClickGUI, Nametags, and Tracers

Misc

Miscellaneous utilities for various gameplay improvements

Exploit

Advanced exploits for testing server security and bypassing protections

Fun

Fun and experimental features for entertainment

Modern technology stack

  • Mixin-based injection: Modify Minecraft classes at runtime without distributing copyrighted code
  • Fabric API: Built on the modern Fabric modding platform for better performance and compatibility
  • Kotlin: Written in Kotlin for cleaner, more maintainable code
  • Advanced UI: Custom theme system with a sleek ClickGUI interface
  • ScriptAPI: Extend functionality with JavaScript/GraalVM polyglot scripts

Open source and community-driven

LiquidBounce is licensed under GPLv3, meaning it’s completely free and open-source. The project welcomes contributions from the community and is actively maintained by CCBlueX.
LiquidBounce requires Gradle and Node.js to build from source. The client supports ViaFabricPlus for multi-version compatibility.

Example modules

Here are some popular modules you can use right out of the box:
  • KillAura (src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/killaura/ModuleKillAura.kt): Automatically attacks enemies within range
  • Scaffold (src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/world/scaffold/ModuleScaffold.kt): Automatically places blocks beneath you while bridging
  • ClickGUI (src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleClickGui.kt): Access the configuration interface with a single keybind (default: Right Shift)
  • ESP (src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleESP.kt): Render boxes around entities for better visibility

Community and support

Discord

Join our Discord community for support and discussions

Forum

Browse the official forums for guides and help

GitHub

View source code, report issues, and contribute

YouTube

Watch tutorials and feature showcases

Ready to get started?

Head over to the installation guide to set up your development workspace, or jump straight into the quick start guide to begin using LiquidBounce.

Build docs developers (and LLMs) love