Module Categories
Modules are organized into nine main categories:Combat
Attack and defense modules for PvP combat
Movement
Enhanced movement and mobility modules
Player
Player automation and enhancement modules
Render
Visual enhancements and ESP modules
World
World interaction and building modules
Exploit
Server exploit and bypass modules
Misc
Miscellaneous utility modules
Fun
Fun and cosmetic modules
Using Modules
Toggling Modules
Modules can be enabled/disabled through:- ClickGUI - Press the configured key (default: Right Shift)
- Console Commands -
.toggle <module>or.t <module> - Keybinds - Assign custom keybinds to modules
Configuring Modules
Each module has various configuration options:- Open ClickGUI and navigate to the module
- Click on the module to expand its settings
- Adjust values, toggles, and modes as needed
- Changes are automatically saved
Module Structure
All modules follow a consistent structure:Module Features
Modes
Many modules support multiple modes for different situations or anti-cheat bypasses:Value Groups
Modules can organize related settings into groups:Event Handlers
Modules respond to game events:tickHandler- Runs every game tickhandler<Event>- Handles specific eventsrotationUpdateHandler- Handles rotation updatespacketHandler- Handles network packets