What is LiquidBounce?
LiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft. Built with Kotlin and powered by advanced technologies like Mixins, it injects code directly into the Minecraft client at runtime without shipping any of Mojang’s copyrighted code.Installation guide
Get started with LiquidBounce by setting up your development workspace
Quick start
Learn how to run the client and use your first modules
Module system
Explore the 8 module categories and their powerful features
Scripting API
Extend LiquidBounce with custom scripts using the powerful scripting API
Key features
Comprehensive module system
LiquidBounce includes hundreds of modules organized into 8 categories, each designed for specific gameplay enhancements:Combat
Advanced combat modules like KillAura, Velocity, and AutoWeapon for PvP scenarios
Movement
Movement enhancements including Speed, Flight, Spider, and Step modules
Player
Player utilities like NoFall, Blink, AutoRespawn, and inventory management
World
World interaction modules including Scaffold, FastBreak, Timer, and AutoTool
Render
Visual enhancements like ESP, ClickGUI, Nametags, and Tracers
Misc
Miscellaneous utilities for various gameplay improvements
Exploit
Advanced exploits for testing server security and bypassing protections
Fun
Fun and experimental features for entertainment
Modern technology stack
- Mixin-based injection: Modify Minecraft classes at runtime without distributing copyrighted code
- Fabric API: Built on the modern Fabric modding platform for better performance and compatibility
- Kotlin: Written in Kotlin for cleaner, more maintainable code
- Advanced UI: Custom theme system with a sleek ClickGUI interface
- ScriptAPI: Extend functionality with JavaScript/GraalVM polyglot scripts
Open source and community-driven
LiquidBounce is licensed under GPLv3, meaning it’s completely free and open-source. The project welcomes contributions from the community and is actively maintained by CCBlueX.LiquidBounce requires Gradle and Node.js to build from source. The client supports ViaFabricPlus for multi-version compatibility.
Example modules
Here are some popular modules you can use right out of the box:- KillAura (
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/killaura/ModuleKillAura.kt): Automatically attacks enemies within range - Scaffold (
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/world/scaffold/ModuleScaffold.kt): Automatically places blocks beneath you while bridging - ClickGUI (
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleClickGui.kt): Access the configuration interface with a single keybind (default: Right Shift) - ESP (
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/ModuleESP.kt): Render boxes around entities for better visibility
Community and support
Discord
Join our Discord community for support and discussions
Forum
Browse the official forums for guides and help
GitHub
View source code, report issues, and contribute
YouTube
Watch tutorials and feature showcases