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Combat modules enhance your fighting abilities in PvP scenarios, providing automated attacks, improved aim, and defensive capabilities.

Core Combat Modules

Automatically attacks enemies within range.Source: combat/killaura/ModuleKillAura.kt

Key Features

  • Automatic enemy targeting and attack
  • Customizable attack range and speed
  • Smart rotation system with timing modes
  • AutoBlock integration for defense
  • Raycast modes for accurate targeting
  • Criticals support for increased damage

Configuration Options

  • Range - Attack range settings (interaction and scan range)
  • Clicker - Attack speed and timing
  • Rotations - Rotation timing and smoothness
  • Raycast - Target validation method (None/Enemy/All)
  • KeepSprint - Maintain sprint while attacking
  • IgnoreOpenInventory - Continue attacking with inventory open
Automatically places and explodes end crystals for PvP.Source: combat/crystalaura/ModuleCrystalAura.kt

Key Features

  • Automatic crystal placement
  • Intelligent crystal destruction
  • Target prediction for better accuracy
  • Damage calculation and optimization
  • Multi-mode rotation support

Configuration Options

  • Range - Crystal placement and attack range
  • CrystalPlacer - Placement logic and timing
  • CrystalDestroyer - Destruction strategies
  • Predict - Self and target prediction
  • RotationMode - Rotation handling (Normal/NoRotation)
Reduces or cancels knockback taken from attacks.Source: combat/velocity/ModuleVelocity.kt

Key Features

  • Horizontal and vertical velocity modification
  • Multiple anti-knockback modes
  • Server-specific bypasses
Automatically aims at enemies.Source: combat/ModuleAimbot.kt

Key Features

  • Automatic target acquisition
  • Smooth aim rotation
  • Distance-based targeting
  • Prediction for moving targets
Automatically shoots bow at optimal charge.Source: combat/aimbot/ModuleAutoBow.kt

Key Features

  • Optimal charge detection
  • Automatic release
  • Projectile prediction
Delays enemy position updates for easier hits.Source: combat/backtrack/ModuleBacktrack.kt

Key Features

  • Configurable backtrack delay
  • Visual representation of backtracked positions
  • Smart target selection
Forces critical hits on attacks.Source: combat/criticals/ModuleCriticals.kt

Key Features

  • Multiple critical modes
  • Jump-based criticals
  • Packet-based criticals
  • Smart activation timing

Utility Combat Modules

Automatically equips the best armor.Source: combat/autoarmor/ModuleAutoArmor.kt

Features

  • Automatic armor switching
  • Best armor selection
  • Delay configuration
Switches to the best weapon for combat.Source: combat/ModuleAutoWeapon.kt

Features

  • Automatic weapon selection
  • Damage-based prioritization
Automatically clicks at configured CPS.Source: combat/ModuleAutoClicker.kt

Features

  • Configurable CPS
  • Randomization for anti-cheat
Expands enemy hitboxes for easier targeting.Source: combat/ModuleHitbox.kt

Features

  • Configurable hitbox size
  • Works with all combat modules
Maintains sprint while attacking.Source: combat/ModuleKeepSprint.kt

Features

  • Sprint preservation
  • Velocity maintenance
Increases knockback dealt to enemies.Source: combat/ModuleSuperKnockback.kt
Manipulates tick timing for combat advantage.Source: combat/ModuleTickBase.kt
Attacks enemies by teleporting to them.Source: combat/tpaura/ModuleTpAura.kt
Targets enemies while flying with elytra.Source: combat/elytratarget/ModuleElytraTarget.kt

Other Combat Modules

  • AutoLeave - Automatically leaves when health is low
  • AutoRod - Automatically throws fishing rod
  • AutoShoot - Automatically shoots projectiles
  • FakeLag - Simulates lag for combat advantage
  • MaceKill - Optimized mace combat
  • NoMissCooldown - Removes attack cooldown on miss
  • SwordBlock - Blocks with sword (1.8 style)
  • TimerRange - Adjusts timer based on enemy distance
  • ProjectileAimbot - Aims projectile weapons
  • DroneControl - Controls drones for combat

Module Directory

All combat modules are located in:
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/

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