Core Combat Modules
KillAura
KillAura
Automatically attacks enemies within range.Source:
combat/killaura/ModuleKillAura.ktKey Features
- Automatic enemy targeting and attack
- Customizable attack range and speed
- Smart rotation system with timing modes
- AutoBlock integration for defense
- Raycast modes for accurate targeting
- Criticals support for increased damage
Configuration Options
- Range - Attack range settings (interaction and scan range)
- Clicker - Attack speed and timing
- Rotations - Rotation timing and smoothness
- Raycast - Target validation method (None/Enemy/All)
- KeepSprint - Maintain sprint while attacking
- IgnoreOpenInventory - Continue attacking with inventory open
CrystalAura
CrystalAura
Automatically places and explodes end crystals for PvP.Source:
combat/crystalaura/ModuleCrystalAura.ktKey Features
- Automatic crystal placement
- Intelligent crystal destruction
- Target prediction for better accuracy
- Damage calculation and optimization
- Multi-mode rotation support
Configuration Options
- Range - Crystal placement and attack range
- CrystalPlacer - Placement logic and timing
- CrystalDestroyer - Destruction strategies
- Predict - Self and target prediction
- RotationMode - Rotation handling (Normal/NoRotation)
Velocity
Velocity
Reduces or cancels knockback taken from attacks.Source:
combat/velocity/ModuleVelocity.ktKey Features
- Horizontal and vertical velocity modification
- Multiple anti-knockback modes
- Server-specific bypasses
Aimbot
Aimbot
Automatically aims at enemies.Source:
combat/ModuleAimbot.ktKey Features
- Automatic target acquisition
- Smooth aim rotation
- Distance-based targeting
- Prediction for moving targets
AutoBow
AutoBow
Automatically shoots bow at optimal charge.Source:
combat/aimbot/ModuleAutoBow.ktKey Features
- Optimal charge detection
- Automatic release
- Projectile prediction
Backtrack
Backtrack
Delays enemy position updates for easier hits.Source:
combat/backtrack/ModuleBacktrack.ktKey Features
- Configurable backtrack delay
- Visual representation of backtracked positions
- Smart target selection
Criticals
Criticals
Forces critical hits on attacks.Source:
combat/criticals/ModuleCriticals.ktKey Features
- Multiple critical modes
- Jump-based criticals
- Packet-based criticals
- Smart activation timing
Utility Combat Modules
AutoArmor
AutoArmor
Automatically equips the best armor.Source:
combat/autoarmor/ModuleAutoArmor.ktFeatures
- Automatic armor switching
- Best armor selection
- Delay configuration
AutoWeapon
AutoWeapon
Switches to the best weapon for combat.Source:
combat/ModuleAutoWeapon.ktFeatures
- Automatic weapon selection
- Damage-based prioritization
AutoClicker
AutoClicker
Automatically clicks at configured CPS.Source:
combat/ModuleAutoClicker.ktFeatures
- Configurable CPS
- Randomization for anti-cheat
Hitbox
Hitbox
Expands enemy hitboxes for easier targeting.Source:
combat/ModuleHitbox.ktFeatures
- Configurable hitbox size
- Works with all combat modules
KeepSprint
KeepSprint
Maintains sprint while attacking.Source:
combat/ModuleKeepSprint.ktFeatures
- Sprint preservation
- Velocity maintenance
SuperKnockback
SuperKnockback
Increases knockback dealt to enemies.Source:
combat/ModuleSuperKnockback.ktTickBase
TickBase
Manipulates tick timing for combat advantage.Source:
combat/ModuleTickBase.ktTpAura
TpAura
Attacks enemies by teleporting to them.Source:
combat/tpaura/ModuleTpAura.ktElytraTarget
ElytraTarget
Targets enemies while flying with elytra.Source:
combat/elytratarget/ModuleElytraTarget.ktOther Combat Modules
- AutoLeave - Automatically leaves when health is low
- AutoRod - Automatically throws fishing rod
- AutoShoot - Automatically shoots projectiles
- FakeLag - Simulates lag for combat advantage
- MaceKill - Optimized mace combat
- NoMissCooldown - Removes attack cooldown on miss
- SwordBlock - Blocks with sword (1.8 style)
- TimerRange - Adjusts timer based on enemy distance
- ProjectileAimbot - Aims projectile weapons
- DroneControl - Controls drones for combat