Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ProfessorFichte/Bards/llms.txt
Use this file to discover all available pages before exploring further.
Configuration overview
Bards RPG uses a modular configuration system powered by the tiny_config library. All config files are stored in JSON format and automatically generate with default values on first launch. Config directory:config/bards_rpg/
Available config files
Bards RPG manages four separate configuration files:- equipment.json - Weapon and armor statistics
- effects.json - Status effect attributes
- villages.json - Village structure generation
- tweaks.json - Mod compatibility and tweaks
Equipment configuration
File:config/bards_rpg/equipment.json
Type: ConfigFile.Equipment
Manager: BardsMod.itemConfig
What it controls
This config file manages all weapon and armor set statistics, including:- Attack damage and speed for weapons
- Spell power coefficients
- Armor protection values
- Attribute modifiers
- Durability values
Structure
The equipment config contains two main sections:Customization examples
Increase Wooden Lute damage: Find"wooden_lute" in the weapons section and modify attack_damage.
Modify spell power bonuses:
Adjust attribute modifiers for specific spell schools (arcane, healing).
Change armor protection:
Edit protection values in armor piece configurations.
Important notes
- Config automatically regenerates if deleted
- Sanitization enabled: Invalid values are corrected on load
- Changes require game restart to take effect
- Backup config before making extensive changes
Effects configuration
File:config/bards_rpg/effects.json
Type: ConfigFile.Effects
Manager: BardsMod.effectsConfig
What it controls
Manages all Bard status effects and their attribute modifiers: Ballad (bards_rpg:ballad):
- Spell power multiplier: +2.5% per amplifier
- Attack damage multiplier: +2.5% per amplifier
- Operation: ADD_MULTIPLIED_BASE
bards_rpg:troubadours_minuet):
- Damage taken reduction: -5%
- Operation: ADD_MULTIPLIED_BASE
bards_rpg:armys_paeon):
- Visual effect only (triggers Army’s Motivation)
- No direct attribute modifiers
bards_rpg:armys_motivation):
- Triggered by damaging enemies while Army’s Paeon is active
- Effect scales with amplifier
Structure
Customization examples
Increase Ballad buff strength: Changevalue from 0.025 (2.5%) to 0.05 (5%) for stronger buffs.
Modify Troubadour’s Minuet defense:
Adjust the damage reduction percentage in the effect configuration.
Add custom attributes:
Insert additional attribute modifiers to effects.
Village configuration
File:config/bards_rpg/villages.json
Type: StructurePoolConfig
Manager: BardsMod.villageConfig
What it controls
Configures Bard pub generation in Minecraft villages across different biomes.Default configuration
Bard pubs spawn in five village types:- Desert villages
- Savanna villages
- Plains villages
- Taiga villages
- Snowy villages
Structure
Parameters
pool: The vanilla village structure pool to add to structure: The Bards RPG pub structure to add weight: Relative spawn chance (higher = more common) limit: Maximum number of pubs per villageCustomization examples
Increase pub spawn rate: Change"weight": 3 to "weight": 10 for more common spawns.
Allow multiple pubs per village:
Change "limit": 1 to "limit": 3.
Disable specific biome pubs:
Remove the corresponding entry from the array.
Add pubs to custom village types:
Add new entries for modded village pools.
Tweaks configuration
File:config/bards_rpg/tweaks.json
Type: TweaksConfig
Manager: BardsMod.tweaksConfig
What it controls
Development and compatibility settings.Structure
Parameters
ignore_items_required_mods:- Type: Boolean
- Default:
false - Development environment: Automatically set to
true
What it does
When enabled, this setting allows Bard items that normally require other mods to be registered even when those mods aren’t installed. Affected items:- Ruby equipment (requires Better Nether)
- Aeternium equipment (requires Better End)
- Valkyrie/Angelic equipment (requires Aether)
- Storyteller armor (requires Armory RPGs)
- Boss weapons (requires Loot N Explore)
- Unique weapons (requires Arsenal)
Use cases
Testing without dependencies: Set totrue to test all Bard items without installing optional mods.
Pack development:
Enable to preview high-tier equipment in creative mode.
Production environments:
Leave as false (default) to enforce mod requirements.
Warning
Enabling this in production may cause issues:- Missing repair materials
- Broken recipes
- Invalid item references
Configuration workflow
Edit with JSON editor
Use a text editor with JSON support (VS Code, Notepad++, etc.).Important: Maintain proper JSON syntax (quotes, commas, brackets).
Sanitization system
All Bards RPG configs use the sanitization feature:What sanitization does
- Validates values: Ensures numbers are within acceptable ranges
- Corrects errors: Automatically fixes invalid entries
- Adds missing fields: Inserts default values for missing keys
- Logs warnings: Reports corrected issues in game logs
Benefits
- Prevents crashes from invalid configs
- Maintains backwards compatibility
- Helps identify configuration mistakes
- Allows safe config updates between mod versions
Advanced configuration
Spell power scaling
To create custom power curves, modify attribute modifiers across tiers:- Edit equipment.json
- Find weapon entries (lutes, lyres)
- Adjust spell power attribute values
- Maintain balance between arcane and healing
Custom armor sets
While adding new armor sets requires code changes, you can:- Modify existing set bonuses
- Adjust movement speed multipliers
- Change enchantability values
- Alter durability multipliers
Integration with other mods
Bards RPG configs play well with:- Spell Engine: All spell-related configs
- Spell Power: Spell school attributes
- RPG Classes: Cross-class balancing
Troubleshooting
Config not loading
- Check JSON syntax validity
- Review latest.log for errors
- Delete config to regenerate defaults
- Ensure file permissions allow reading
Changes not applying
- Restart Minecraft completely (not just reload)
- Verify you edited the correct config file
- Check if sanitization reverted your changes (see logs)
- Ensure values are within valid ranges
Missing items
- Verify required mods are installed
- Check
tweaks.jsonsettings - Review item registration logs
- Confirm mod compatibility versions
Best practices
- Backup configs before major changes
- Test incrementally - change one value at a time
- Document modifications for future reference
- Share configs with your server/modpack users
- Version control configs for multiplayer consistency
- Read logs to understand sanitization corrections