Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ProfessorFichte/Bards/llms.txt
Use this file to discover all available pages before exploring further.
Your first bard character
This guide will get you playing as a Bard quickly, covering the basics of equipment, spells, and playstyle.This guide assumes you’ve already installed Bards RPG and all required dependencies.
Step 1: Craft your starting gear
Gather wool for armor
Bard armor is crafted from wool. Collect at least 24 wool blocks (any color) to craft a full set of Entertainer’s Garb.Recipe: Use standard armor crafting patterns with wool instead of leather or metal.
Craft a basic weapon
Choose your starting weapon type:
- Iron Rapier - For melee-focused combat (3.6 damage, -2.0 attack speed)
- Wooden Lute - For balanced Arcane/Healing spells (+3.5 to both schools)
- Golden Lyre - For healing-focused support (+1.75 Arcane, +5.25 Healing)
Step 2: Equip your character
Wear your bard armor
Equip all four pieces of Entertainer’s Garb:
- Entertainer Hat (helmet)
- Entertainer Garb (chestplate)
- Entertainer Trousers (leggings)
- Entertainer Boots
- 15% Arcane spell power
- 15% Healing spell power
- 3% movement speed
Hold your weapon
Equip your lute, lyre, or rapier in your main hand. This determines your combat style and spell power.
Step 3: Learn the spell system
Accessing spells
Bards use the Spell Engine spell system:- Open the spell selection wheel - Default keybind:
R(check your controls) - Select a spell slot - Move your mouse to choose a slot
- Assign a spell - Click on a spell from your available spells
- Cast spells - Use the cast keybind (default:
C) to cast your selected spell
Your first spells
Start with these beginner-friendly spells:Troubadour's Minuet
Troubadour's Minuet
Tier: 1
Type: Area buff/damage
Range: 5 blocksYour defensive foundation. Channels a song that:
Type: Area buff/damage
Range: 5 blocksYour defensive foundation. Channels a song that:
- Deals damage to nearby enemies
- Reduces incoming damage by 5% per stack (stacks up to 3 times)
- Affects all allies in range, including yourself
Magical Ballad
Magical Ballad
Tier: 2
Type: Projectile
Range: 20 blocksYour primary damage dealer. Launches magical ballads that:
Type: Projectile
Range: 20 blocksYour primary damage dealer. Launches magical ballads that:
- Pierce through up to 3 targets
- Deal solid Arcane damage
- Buff allies hit with +2.5% Attack Damage and Spell Power per stack
Encore
Encore
Tier: 3
Type: Area damage/support
Range: 12 blocksYour utility spell. Instantly affects a wide area:
Type: Area damage/support
Range: 12 blocksYour utility spell. Instantly affects a wide area:
- Damages all nearby enemies
- Reduces active spell cooldowns for allies by 20%
- No channel time - instant cast
Army's Paeon
Army's Paeon
Tier: 4
Type: Buff
Range: 5 blocksYour advanced support spell. Creates a powerful buff:
Type: Buff
Range: 5 blocksYour advanced support spell. Creates a powerful buff:
- Buffs nearby allies for 8 seconds
- When YOU damage enemies (melee, arrows, or spells), allies gain stacking damage bonuses
- Effects scale with your Healing spell power
Step 4: Combat basics
Bards combine three combat styles:Support playstyle
Position near allies
Stay within 5-12 blocks of your party members to include them in your area spells.
Damage playstyle
Hybrid playstyle
Step 5: Progression path
Early game (Iron/Gold)
- Craft Iron Rapier or Wooden Lute
- Wear Entertainer’s Garb (Tier 1 armor)
- Learn Troubadour’s Minuet and Magical Ballad
- Focus on exploring and gathering resources
Mid game (Diamond)
- Upgrade to Diamond Rapier, Diamond Lute, or Diamond Lyre
- Craft Troubadour’s Garb (Tier 2 armor) - requires wool and better materials
- Add Encore to your spell rotation
- Start farming for enchantments
Late game (Netherite)
- Craft Netherite weapons and Netherite Troubadour’s Garb (Tier 3)
- Master Army’s Paeon for group play
- Optimize your spell power with enchantments
- Consider mod compatibility content (Ruby, Aeternium, Aether weapons)
Endgame (Unique/Storyteller)
- Hunt for boss-themed unique weapons (requires Loot N Explore/Arsenal):
- Dragon’s Rapier (Ender Dragon)
- Siren’s Lyre (Elder Guardian)
- Withered Rapier (Wither)
- Glacial Rapier (Ice boss)
- Craft Storyteller’s Garb (requires Armory RPGs mod) - Tier 5 armor with 30% spell power
- Perfect your build with max-level enchantments
Important mechanics
Spell power scaling
Spell power scaling
Your spell damage and healing scale with:
- Weapon bonuses - Lutes give balanced Arcane/Healing, Lyres favor Healing
- Armor bonuses - Each armor piece adds 15-30% spell power depending on tier
- Enchantments - Spell power enchantments multiply your effectiveness
- ~60% Arcane spell power bonus (15% × 4 pieces)
- ~60% Healing spell power bonus
- 3.5 bonus Arcane/Healing power from the lute
Movement speed stacking
Movement speed stacking
Each piece of bard armor grants movement speed:
- Entertainer: 3% per piece = 12% total
- Troubadour: 4% per piece = 16% total
- Netherite Troubadour: 5% per piece = 20% total
- Storyteller: 6% per piece = 24% total
Stacking buffs
Stacking buffs
Many bard spells stack:
- Troubadour’s Minuet: Up to 3 stacks of damage reduction
- Magical Ballad: Up to 3 stacks of offensive power
- Army’s Paeon: Up to 3 stacks of damage bonus
Exhaustion system
Exhaustion system
Spells consume exhaustion (mana). Each spell costs:
- 0.2 exhaustion (20% of your mana bar)
Tips for new bards
Stay mobile
Use your movement speed bonus to kite enemies and reposition for optimal spell range.
Manage cooldowns
All spells have 10-second cooldowns. Don’t wait - cast on cooldown for maximum impact.
Group synergy
Bards shine in groups. Your buffs multiply your allies’ effectiveness.
Experiment with weapons
Try all three weapon types to find your preferred playstyle.
Common mistakes to avoid
Next steps
Weapons guide
Deep dive into all weapon types and their stats
Spells reference
Complete spell documentation with mechanics and numbers
Armor sets
Learn about all armor tiers and their bonuses
Progression guide
Learn about equipment tiers and advancement