AR (Armor Rating) system
Armor does not reduce damage by a fixed amount — instead it reduces damage by a percentage derived from AR:
Defense Reduction = AR / (AR + 50)
Final Damage = Incoming Damage × (1 − Defense Reduction)
Example: AR 40
Defense Reduction = 40 / (40 + 50) = 44.4%
AR 40 means 44.4% of each hit is absorbed. The remaining 55.6% reaches the player.
Parry (chance-based) is applied before AR. A successful parry reduces damage first, and then AR reduces whatever remains.
Full armor table
Netherite
Diamond
Iron
Chainmail
Copper
Gold
Leather
| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Helmet | 8 | 80 | 40 | 5 |
| Chestplate | 18 | 95 | 50 | 12 |
| Leggings | 14 | 85 | 45 | 8 |
| Boots | 8 | 70 | 35 | 4 |
| Full set total | 48 | — | 50 (max) | 29 |
| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Helmet | 7 | 65 | 35 | 4 |
| Chestplate | 16 | 80 | 45 | 10 |
| Leggings | 12 | 70 | 40 | 6 |
| Boots | 7 | 55 | 30 | 3 |
| Full set total | 42 | — | 45 (max) | 23 |
| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Helmet | 5 | 40 | 25 | 3 |
| Chestplate | 12 | 55 | 35 | 7 |
| Leggings | 10 | 50 | 30 | 5 |
| Boots | 5 | 35 | 20 | 2 |
| Full set total | 32 | — | 35 (max) | 17 |
| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Helmet | 4 | 30 | 15 | 2 |
| Chestplate | 10 | 45 | 25 | 5 |
| Leggings | 8 | 40 | 20 | 4 |
| Boots | 4 | 25 | 10 | 1 |
| Full set total | 26 | — | 25 (max) | 12 |
| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Helmet | 3 | 15 | 5 | 1 |
| Chestplate | 6 | 25 | 10 | 3 |
| Leggings | 5 | 20 | 8 | 2 |
| Boots | 3 | 12 | 5 | 1 |
| Full set total | 17 | — | 10 (max) | 7 |
Copper is a light-to-medium tier between Leather and Chainmail — good for early-game players who need more defence without heavy stat requirements.| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Helmet | 3 | 0 | 0 | 2 |
| Chestplate | 7 | 0 | 0 | 4 |
| Leggings | 5 | 0 | 0 | 3 |
| Boots | 3 | 0 | 0 | 1 |
| Full set total | 18 | — | 0 | 10 |
Gold armor has no STR or DEX requirements and makes nearby Piglins neutral.| Piece | AR | STR req | DEX req | DEX penalty |
|---|
| Cap | 2 | 0 | 0 | 0 |
| Tunic | 5 | 0 | 0 | 0 |
| Pants | 4 | 0 | 0 | 0 |
| Boots | 2 | 0 | 0 | 0 |
| Full set total | 13 | — | 0 | 0 |
Leather armor has zero requirements and zero DEX penalty — ideal for DEX or INT builds.
Other armor pieces
| Item | AR | STR req | DEX req | DEX penalty | Special |
|---|
| Shield | 5 | 25 | 15 | 2 | +20% Parrying block bonus |
| Turtle Shell Helmet | 4 | 20 | 10 | 1 | 10 s Water Breathing |
| Elytra | 0 | 0 | 0 | 0 | Gliding |
STR and DEX requirements
Each armor piece has a minimum STR and DEX threshold.
- If you attempt to equip a piece when your stats are below the requirement, it will not go on.
- If your stats fall below the requirement while already wearing a piece (e.g. a skill decays), the piece is automatically unequipped and placed in your inventory (or dropped at your feet if full).
| Situation | Message shown |
|---|
| STR too low to equip | STR is not enough! (Required: X, Current: Y) |
| DEX too low to equip | DEX is not enough! (Required: X, Current: Y) |
| Removed due to STR drop | STR dropped too low — {item} was unequipped |
| Removed due to DEX drop | DEX dropped too low — {item} was unequipped |
Heavy armor sets require STR and DEX investments. A pure INT mage cannot wear Iron or better armor without meeting the DEX minimums. Chainmail (DEX 25 minimum for the full set) or Leather are the realistic options for casters.
DEX penalty summary
The total DEX penalty from all worn armor pieces reduces your effective DEX:
Effective DEX = Base DEX − Total Armor DEX Penalty
Lower effective DEX means slower attack speed and slower movement.
| Full set | DEX penalty |
|---|
| Netherite | 29 |
| Diamond | 23 |
| Iron | 17 |
| Chainmail | 12 |
| Copper | 7 |
| Gold | 10 |
| Leather | 0 |
Enchantment AR bonuses
Protection enchantments add a flat AR bonus per enchantment level on top of the base AR:
| Enchantment | AR bonus per level |
|---|
| Protection | +2 |
| Fire Protection | +1 |
| Blast Protection | +1 |
| Projectile Protection | +1 |
Protection IV on a single piece adds +8 AR. A full Protection IV set adds +32 AR.
Fire Protection, Blast Protection, and Projectile Protection also grant percentage-based damage reduction (8% per level, max 32%) against their respective damage types, in addition to the AR bonus.
Quality AR modifiers
Armor crafted at higher quality multiplies its base AR value:
| Quality | AR multiplier | Item lore tag |
|---|
| LQ (Low Quality) | ×0.85 | [Low Quality] |
| NQ (Normal Quality) | ×1.00 | (none) |
| HQ (High Quality) | ×1.15 | [High Quality] |
| EX (Exceptional) | ×1.30 | [Exceptional] |
For example, a Netherite Chestplate (base AR 18) at EX quality has an effective AR of 18 × 1.30 = 23.4.
See Crafting Quality System for how quality is determined.