Hiding
Command:/hide
Effect: Attempts to turn you invisible (Invisibility effect). Other players cannot see you.
Success rate: Hiding skill value % — at skill 50 you succeed 50 % of the time.
Raises when: You successfully hide.
Reveal conditions
Hiding breaks immediately if you:- Attack an entity
- Break a block
- Use an item
- Take damage
- Sprint
Stealth
Triggers: Automatically activates after a successful hide when you start walking. Effect: Lets you move while hidden, up to a distance limit.| Skill | Walk distance while hidden |
|---|---|
| 0 | 0 blocks |
| 50 | 5 blocks |
| 100 | 10 blocks |
Stealth cancellation
Stealth ends (and hiding is revealed) when you:- Exceed your distance allowance
- Sprint
- Attack
- Break a block
Stealth does not let you walk indefinitely. Plan your route before hiding. A Stealth of 100 gives you 10 blocks of movement — enough to reposition in most situations.
Detecting Hidden
Command:/detect
Effect: Searches for hidden players within range and attempts to reveal them.
Detection example
Detection example
Your Detecting Hidden: 70. Target’s Hiding: 60.You have a 60 % chance to reveal the target if they are within 7 blocks.
Snooping
Command:/snoop → click a player in the targeting window.
Effect: On success, opens a read-only view of the target’s inventory. On failure, the target receives a notification.
Snooping → Stealing flow
Open Snooping
Run
/snoop and click the target player. If the check succeeds, their inventory GUI opens.Select an item
Left-click an item in the GUI to trigger a Stealing check. The item does not move until the check resolves.
Stealing
Triggered by: Clicking an item in a Snooping GUI (see above).Stealing example
Stealing example
Your Stealing: 60. Target’s Detecting Hidden: 40. Attempting to steal a stack of 10 items.
Crime flag integration
If the notoriety plugin is installed, a successful steal records a crime against the victim:Poisoning
Command:/poison
Effect: Coats your held weapon with poison. Each successful hit consumes one charge and applies a poison effect to the target.
Poisoning flow
Prepare
Carry at least one Poison Potion in your inventory. Hold the weapon you want to coat in your main hand.
Success
The weapon gains a poison coating with
Poisoning / 20 charges (max 5). One potion is consumed. Item lore shows ”☠ Poison (X charges remaining)”.| Skill | Charges per application |
|---|---|
| 20 | 1 |
| 40 | 2 |
| 60 | 3 |
| 80 | 4 |
| 100 | 5 |