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Three skills cover everything you make: Crafting handles weapons, armor, and tools; Cooking handles food and potions; Inscription handles magic scrolls. All crafting uses vanilla crafting tables, furnaces, and brewing stands — no custom UI required.
Crafting never fails. You always receive the item; only its quality varies based on your skill.

Quality tiers

Every crafted item receives a quality tag based on your skill at the moment of creation.
QualitySkill requiredHow it is assignedDamage bonusDurability bonus
Low Quality (LQ)0 – 49Guaranteed−15 %−25 % (higher damage chance)
Normal Quality (NQ)50 – 69Guaranteed±0 %±0 %
High Quality (HQ)70 – 89Probability check+15 %+30 % (33 % chance to ignore durability loss)
Exceptional (EX)90 – 100Probability check+25 %+50 % (50 % chance to ignore durability loss) + crafter name
skill ≥ 70 → HQ check (success chance = skill value %)
  ├─ Success and skill ≥ 90 → EX check (success chance = (skill − 90) × 10 %)
  │     ├─ Success → Exceptional
  │     └─ Failure → High Quality
  └─ Failure → Normal Quality

skill 50 – 69 → Normal Quality (guaranteed)
skill 0  – 49 → Low Quality   (guaranteed)

Crafting

Crafting covers all weapons, armor, tools, bows, arrows, and wooden furniture. It also handles anvil repairs.

What Crafting covers

CategoryExamples
Metal weaponsIron through Netherite swords, axes, tools
Metal armorIron through Netherite helmets, chestplates, leggings, boots
Chain armorAll chain pieces (iron nuggets)
Wooden itemsShields, wooden swords, doors, chests, beds, bookshelves
Leather armorAll leather pieces
Bows and arrowsBow, crossbow, standard arrows, tipped arrows
Crafted goodsFishing rods, lanterns, candles, compasses, telescopes

Crafting difficulty table

MaterialDifficulty
Wood products5
Stone products10
Leather products15
Gold products20
Iron products25
Diamond products40
Netherite products60
Bow / crossbow20 – 30

UO-style repair system

Repairing equipment at an anvil permanently reduces its maximum durability. A skilled crafter loses less.
durability_loss = (110 − Crafting_skill) / 10
SkillMax durability lost per repair
011
506
100 (GM)1
Item lore shows current and maximum durability with color coding: green (> 75 %), yellow (> 50 %), orange (> 25 %), red (≤ 25 %).

Mending enchantment success rate

Mending on most equipment requires Crafting skill to trigger reliably.
mending_success = min(100, Crafting × 100 / 60)  %
SkillMending success
00 %
2033 %
3050 %
4067 %
5083 %
60100 %
Aim for Crafting 60 before relying on Mending. Below that threshold a significant portion of XP orbs will be absorbed without repairing the item.
Elytra and Turtle Shell helmets are exempt — Mending always works on them regardless of skill.

Cooking

Cooking covers food (furnace and crafting table) and potions (brewing stand). It replaces both the old Cooking and Alchemy skills.

Food effects

Every cooked food item gains a hunger recovery bonus based on your Cooking skill:
recovery_bonus = Cooking / 4  +  quality_correction
QualityQuality correction
LQ−15 %
NQ±0 %
HQ+15 %
EX+25 %
HQ and EX quality food also temporarily increases maximum HP:
QualityEffectDuration
HQHealth Boost I (+2 hearts / +4 HP)30 seconds
EXHealth Boost I (+2 hearts / +4 HP)60 seconds

Food difficulty table

DifficultyFood items
5Dried Kelp
10Baked Potato
15Cooked Chicken, Rabbit, Cod
20Cooked Pork, Beef, Mutton, Salmon
25Bread, Cookie
35Pumpkin Pie, Mushroom Stew, Beetroot Soup
45Rabbit Stew, Suspicious Stew, Cake
60Golden Apple
100Enchanted Golden Apple

Potion duration bonus

All brewed potions receive extended duration based on your Cooking skill:
duration_bonus = Cooking / 200   (max +50 % at skill 100)

Potion difficulty table

DifficultyPotions
15Mundane, Thick, Awkward
25Night Vision, Water Breathing
30Healing, Swiftness, Leaping, Fire Resistance
35Regeneration, Strength, Slow Falling
40Invisibility
45Poison, Weakness, Slowness
50Harming, Turtle Master, Luck
55Ominous, Wind Charged, Weaving, Oozing, Infested
Modifiers add to base difficulty:
ModifierAdded difficulty
Extended duration variant+15
Level II (enhanced)+20
Splash potion+10
Lingering potion+20

Inscription

Inscription creates magic scrolls and is also counted among the crafting skills for the stack bonus. See Magic skills for full scroll creation details.

Stack bonus system

All three crafting skills together determine how many items can stack in your inventory beyond the vanilla limit of 64.
stack_limit = 64 + (Crafting + Cooking + Inscription) / 300 × 35
Combined skill totalStack limit
064
10076
15082
20087
30099
The expanded stack limit applies when:
  • Picking an item up off the ground
  • Taking an item out of a container (chest, furnace, etc.)
  • Logging in (existing inventory is updated)

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